The year was 2005 AD, the tenth year of the great asteroid rush. Rare metals had been discovered in
large quantities amongst the Trojan asteroids herded around the sun by Jupiter. The initial
missions had returned laden with precious cargo. Soon every ship that could escape Earth's gravity
was heading for the Trojan asteroids. Obsolete craft were pressed into service including several ageing
NASA space shuttles fitted with uprated side boosters.
The exodus from the three huge satellite cities was even bigger. With no need to escape the
imprisoning force of Earth's gravity, anything from a Luna freighter to a customized escape pod was used
to make the dangerous trek across the solar system. The tiny ships set out in great fleets, some of them
strung behind freighters like a string of pearls. Unscrupulous captains were prepared to tow
anything as long as they were paid. Many pioneers perished on the long voyage.
Soon a whole space industry flowered. The first regular commercial flights flew all who could afford
it to the high frontier. Shuttle craft were built in thousands. Rugged and simple and with no need to
operate in conditions of atmosphere or gravity they were extremely cheap. Artenis, the first outer
system station was built and was soon bursting to capacity with prospectors.
Life at man's remote frontier was tough. Only a few successful prospectors returned with a fortune. But
such are men's dreams that the tide could not be stopped.
Callaghan was one of the first to return with gold. With the gold fever in his blood, he spent every
dollar on the latest Y-class mining vessel. Equipped with its own mining lasers and grabs, it was the
envy of the average prospector. Soon Callaghan was amongst the asteroids again. After long months
searching, he was returning to Artenis when his magnetometer registered a strong magnetic field.
"That rock must be solid iron", he gasped as he watched the digital read-out reach maximum.
Instinctively he checked the density. The gauge suggested an abundance of heavy metals. He
whooped as he wheeled his craft to its new course.
The planetoid soon loomed large before him. It seemed regular in shape.
"Almost built", he thought, as a hundred lights flicked on illuminating strange
structures. Slowly a large metal door slid open. A craft crept forward, revealing its forbidding alien
shape metre by metre.
Something flashed. Callaghan recognised the colour. An Argon laser. Instinctively he threw the ship
upwards in a violent manoeuvre as the deadly beam landed. His craft shook violently as one of the cargo
pods discharged its pressurised contents. His trembling fingers flew to the cover protecting the
laser arm switch. He tore it off and pushed the button. The craft filled with the electrical whine of
the lasers charging. Already a second shot streaked towards him but his change in direction caused it to
snake underneath the craft, blistering the paintwork.
Switching the engines on full vectored thrust he leap-frogged backwards over the alien
craft until it was dead in his sights. He thumbed the fire button, once, twice. Suddenly his craft was
thrown backward as the alien ship exploded. The Seiddab Space Wars had begun.
Flying his ship on full thrust he headed for Artenis.
He yelled his garbled story into the communicator. The flight operators smiled as they picked up his
"Callaghan's been at the whisky again", one remarked, but his words fell to a gaping
silence as, one by one, small blips appeared in formation on his radar scope.
Making the jump across 25 light years, the automated defences of a dead civilisation
responded to the first contact with life for a millennia. Eight deep space cruisers piloted by alien
machines prepared for war. All systems activated, battledroids whirred to life at their stations.
Generators screamed as the battle lasers charged up with deadly efficiency. A few minutes later, Artenis
ceased to exist. The debris spun in every direction as Callaghan desperately turned his craft to a
computer course for Earth.
The eight huge cruisers were in no hurry. With mechanical accuracy they monitored the immense
stream of radio signals coming from the inner system. Battle computers requested support. Fleet
after fleet of the Seiddab made ready and crossed the Stargate.
The Terran governments rejected the first reports that came flooding in as radio messages reached
Earth but soon their radio telescopes confirmed the worst. Earth was facing its greatest ever threat and
had only months to prepare before the alien fleet would reach the stricken planet.
Many attempts were made to communicate with the fleet as it stormed through the void, every day
closing on the Earth. There was no response. An emergency resolution was passed at the United
Nations creating the Terran Space Force. Immediately the whole capacity of the orbiting
factories was turned to converting existing ships and to building a fleet of small hunter killer fighters
based on the sleek vessels of the U.N. Space Police. The plan was simple. Get everything and anything
that could carry a laser between Earth and the aliens while the new hunter killers were being
completed. The aliens decimated the rag taggle in a desperate series of hit and run battles. Soon all that
stood between Earth and destruction was the newly-built fleet. With their speed and maneuverability
the small ships wrought havoc with the unwieldy battle cruisers of the Seiddab but they were not
The Seiddab suffered severe losses but they pressed forward. The Seiddab Attack on Earth cities began.
Where the Earth had lacked a Space Fleet it was not short of ground forces. Soon the technology of
destruction stockpiled by the super nations was unleashed. After a fierce struggle, the invaders were
falling back on all fronts. The grim decision to use nuclear weapons was never made. The Seiddab
Forces were repulsed. Unable to take the Earth they established a large force on the moon and waited.
The Terran Lunattack came a year later. With the legendary Z5 Luna hover fighter bearing the brunt of
the battle the Seiddab were annihilated.
Space Technology increased enormously. Every day, expecting another invasion of the Solar System, the
Earth rebuilt its Space Fleet and monitored the planetoid which Callaghan had discovered. No
attack materialised. The aliens were clearly on the defensive.
An Earth attack on the planetoid was planned and launched. After a fierce battle, the planetoid was
neutralised and teams of scientists sent to unravel the alien technology and discover who the Seiddab
were and where they came from...
Twenty years had passed since the start of the Seiddab Space Wars. With the planetoid sealed off
in strict security the Seiddab were mostly forgotten... but the teams investigating it made startling
Far below the surface of the planetoid, the Earth scientists had slowly pieced together the remains of
the Seiddab Station. The task was great but they managed to reconstruct the databanks. They were
astounded by the age of the alien structure, estimated at over a thousand years. They were even
more amazed to find the Seiddab were the automated defences of a civilisation, highly
advanced, spanning a galactic empire. The Sei had conquered the space-time continuum and
constructed Stargates linking the far reaches of the galaxy. Utilising the incredible force of gravity in a
neutron star they had changed the fabric of space itself.
The empire had come to a swift and disastrous end.
A malevolent alien lifeform had been the cause. Using their own robots against them, the lifeform
quickly spread like a virus through the Starsystems. The Sei had found that a rare crystal could be used
to kill the aliens by causing a very high electromagnetic pulse in the ultra light frequency
range. The Sei hurriedly tried to create the crystals deep below their planetoids with rare success. The
Galactic Quadrant was isolated in an attempt to contain the aliens.
The final 24 Stargates were never shut down. The force assigned to this task had been decimated
before they could reach Stargate Control. They were to use the Graviton Device, a bomb capable of
tearing the space-time continuum apart to undo the power of the Stargates. The device was
disassembled and the parts hidden. Lest the alien lifeform learn how to use it to establish a gate into
the remaining Sei Quadrants. When the last of the Sei in the Quadrant perished the alien lifeform
Unable to make the jump to systems many light years apart the lifeform waited until with
Callaghan's help they found a new civilisation to conquer. The scientists found evidence that even as
they worked the Seiddab were preparing to retake the Sol planetoid. After much experimenting it was
found that Clone Images of a space fighter could be projected through the Stargates, but all attempts to
physically pass the gate failed. It was discovered that linking the computers with the Stargates'
energy field allowed the Clone Image to be operated by computer as if it were real. Soon the
scientists were trying to Clone people by way of the Stargate field. Not only could they project a Clone
Image of a living person inside the fighter they could combine abilities of several people in a single
superclone. So the incredible plan to attack the Seiddab with an Astro-Clone came into being.
The Clone Warriors
A team of crack pilots, soldiers and technicians were assembled to form a group known as the Clone
Warriors. For months they trained for an unknown mission. At the end the Space Commander himself arrived
for their final briefing.
The Clone Warriors were led to a large chamber resembling a hospital ward with rows of couches fronted by monitor screens. The cloning device lowered and the room lights dimmed. The advanced Sei computers combined the data from each of the Clone Warriors to produce the master image of the Astro-Clone.
The monitors flickered to life to show the static image of the 24 Star-sectors. The combined mind of the Clone Warriors recognised Sol in the top left corner where 15 Clone Ships were ready to battle the Seiddab.
Simultaneously the combined minds operated the control panels. A ship left the Sol sector and moved into Seiddab territory. The Astro-Clone invasion was underway.
Astro Clone is controlled with Astro-Clone is controlled with either a keyboard or joystick.
You select the control method at the beginning of the game.
On the lower part of the screen, a control panel is displayed. On the left is an icon display panel used to
show you what effect the joystick has at any time in the game. At the start of the game LEFT/RIGHT and
UP/DOWN arrows are shown.
Next to this is a large message display screen. Various prompts and messages are displayed during the game with
your readouts of energy, oxygen, etc. depending on which phase of the game you are in. Your score is displayed at
the bottom of this area.
To the right of the message screen are two square alert lights. The top flashes red if there is an urgent message
on the display screen. The bottom glows yellow if the Seiddabs are in the next room, red if they are in the same
room (Ground Combat Phase only).
Phases Of The Game
The game is divided into three phases - Strategic Phase, Space Combat Phase and Ground Combat Phase. To be
successful you must master all three.
The game opens with your Astro-Clone in his two room spacecraft. On the floor is a square energy point. On the
right hand wall is an oxygen cylinder and a triangular computer console. You must take off using the computer
console (passing into the Space Combat Phase) and enter a Stargate to reach the Strategic Phase. Move the AstroClone
to the console and you will take off.
The Stargate is shown as a diamond at the top of the main display but it may lie off the screen to the left or to the
right. Fly your spacecraft towards and upwards until the Stargate appears and then pass over it. You will now be in
the Strategic Phase.
The strategic map is the key to the overall progress of the game. It shows the location and strength of your forces
and the Seiddab forces around each Star-sector. Sectors with your ships are coloured yellow. The current sector is
white. Seiddab controlled sectors are green. In each box there may be one or more numbers. The top
number next to a spaceship symbol shows the number of your ships in that sector. The bottom number next to a
skull symbol shows the number of Seiddab cruisers in the sector.
Moving A Ship
You can move any number of ships during the Strategic Phase, except those in a sector with the Seiddab. The
message area gives prompts to help you. To move a ship, lock onto it by placing the white highlight over the sector
and press fire. The ship can be moved any number of sectors joined by Stargates. Once moved into a sector
with Seiddab it can no longer move. To end the ship's movement unlock the highlight from the ship by pressing
Before the Strategic Phase begins the Seiddabs move and may launch more ships. You can block their movements by
ensuring that you maintain a majority of ships in each contested sector. This prevents them from spreading into
Each time you score 1000 points a new ship appears at Sol up to a maximum of 25 new ships.
Ending The Phase
You can end the phase on a sector with both Seiddab and your ships present by placing the white highlight over it
and pressing fire. Alternatively, you may wish to move into a sector with your forces only in it enabling you to locate
and enter a Seiddab Starbase that may be there. To do this, select the sector by highlighting and pressing fire but
do not move any ships. Press fire a second time. In either case you move into the Space Combat Phase.
Space Combat Phase
The message screen displays the number of your ships and Seiddab Cruisers in the sector. You have
UP/DOWN/LEFT/RIGHT control of your spacefighter. FIRE controls your laser. If the sector contains a Seiddab
Starbase you will see a small satellite that fires at you.
Docking with this will enable you to attack the base with the Astro-Clone. You cannot dock until all Seiddab
Cruisers have been destroyed and the satellites defences put out of action.
The Stargate is a pulsing diamond shape at the top of the screen. It can only be entered once any Seiddab Cruisers
present have been destroyed. Entering a Stargate returns you to the Strategic Phase. You also return to the
Strategic Phase if all your ships in the sector are destroyed.
Each Seiddab cruiser will be preceded by an attack wave. The strength of the wave depends on how many adjacent
sectors are also occupied by Seiddabs and therefore able to give support. Isolated sectors are easier to win.
When you have destroyed all the Seiddab in a sector and located a Starbase satellite (if any) you may dock with it
and enter the Ground Combat Phase.
Ground Combat Phase
Your Clone is displayed in his two room spaceship. In the right hand room is the console allowing him to take off
again. In the other is a beam down point which places you in the Seiddab base. There are various modes of control
as shown on the Icon display at the lower left of the screen.
When FIRE is depressed (except in Laser Mode) you can select UP = Movement Mode, RIGHT/LEFT = Arm Mode,
DOWN = Laser Mode. The selected ICON will light up until FIRE is released.
LEFT/RIGHT/UP/DOWN move your Clone. You can pick objects up by walking over them.
This mode allows you to manipulate objects in your pocket. To put an object in your pocket or take another
out bring the arm fully DOWN. To drop an object lift the arm until it is fully raised. To throw an object move LEFT
or RIGHT and move the arm fully UP.
UP/DOWN/LEFT/RIGHT control a cursor. You can fire towards the cursor until the weapon runs out. The
message display shows what charge is left.
To return to movement mode quickly place the cursor over the Clone. Note that to get back into fire mode you
need only press fire again with the joystick centred.
Doors And Objects
Most doors open automatically although sometimes you may be required to do something or to hold a passcard.
The Clone may carry up to three objects in his pocket plus one in his hand. Objects may affect other objects or
doors, or they may have an affect on you or the Seiddab forces.
Each ship can create five Clones. If one dies, it loses the objects which it was carrying and another clone is
generated in the ship. If a ship runs out of Clones and there is another ship in the same sector then the second
ship comes into use. If not then you return to the Strategic Phase.
To return to a ship you must find a beam up point. Objects returned to a ship are available to every ship in
the fleet by the cloning process. They are never lost if a ship is destroyed.
The location of seven of the Starbases changes every time the game is played. Occupation of the bases is vital
because Seiddab forces may be launched from each base that they control. To gain the upper hand you must
destroy the Seiddab defences in the Space Combat Phase, land and destroy each base in turn.
P - Pause game. Not available during the Strategic Phase.
O - Continue game after pause.
Q - Quit game during the Strategic Phase. The following options can then be selected;
O - Continue game, S (SAVE key) - Save your current position, J - (LOAD key) - Load a saved position.
It is a good idea to save a position before you start playing because if you then run out of ships you can start again
quickly by re-loading your previous position. If all your ships are destroyed, you may practise the Space Combat
Phase only with 15 new ships. The ground bases will be inaccessible.
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