|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Amiga 500|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st May 1992|
|Original Release Price:||£2.99|
|Market Valuation:||£3.00 (How Is This Calculated?)|
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The Amiga Power All-Time Top 100 '92 Part 1
The Amiga Power All-Time Top 100 '92 Part 2
The Amiga Power All-Time Top 100 '92 Part 3
The Amiga Power All-Time Top 100 '92 Part 4
The Amiga Power All-Time Top 100 '92 Part 5
The Amiga Power All-Time Top 100 '92 Part 6
The Amiga Power All-Time Top 100 '92 Part 7
The Amiga Power All-Time Top 100 '92 Part 8
The Amiga Power All-Time Top 100 '92 Part 9
The insane, unfair difficulty level makes for one of the most frustrating games we've seen in ages, and the bugs and control quirks push it just the wrong side of intolerably annoying.
Castles sounds fun but falls somewhat between two stools. The lack of realism makes it not a very stimulating simulation, and there's not enough going on in the gameplay department.
As good as the genre gets... If you ever liked any role-playing game, you'd be well advised to shell out for this one.
A wonderfully satisfying blast... The enemy attack patterns, scenery, control and power-ups are all imaginatively and professionally executed and the graphics are something else... The best in years!
The game seems to have been designed to make things as awkward for the player as possible without making up for it in other ways. File it under 'interesting failures'.
Very much one of those PC games which should never have been converted. It's hard to imagine even real adventure buffs enjoying this much. It's very old-fashioned and has an air of tiredness about it. Avoid.
A smooth, well-presented package built on a tried and trusted formula. Limited, but good fun.
Not the most demanding shoot-'em-up ever, but relaxing and enjoyable enough to play that you'll stick with it even after you've finished it. As long as you turn the volume down.
A smooth two-player beat-'em-up romp with braincells. Three independent missions form the backbone for bags of Alcatraz-atmosphere and respectable action.
Okay, so it's impressive in its attempts at authenticity, but this one is strictly for the real aviation buffs. Definitely not light entertainment - arguably not really a game at all - and not really that good an introduction to the subject matter either.
Dull, dull, dull... Graphics are terrible, there's sparse use of sound, irritating large amounts of disk swapping, an incomprehensible written-for-the-PC manual and a tendency crash all add to the debacle.
Elvira II: The Jaws Of Cerebus (Accolade)
Horrible. Foul. Disgusting. Frightening. And for all the wrong reasons. Its only redeeming feature is the fact that the designers have at least made the effort to try something new with this well-worn theme.
Rubicon (21st Century Entertainment)
Another sideways scrolling shoot-'em-up. Nothing new, nothing blue, but possibly one worth adding to your collection if you're a fan of the type.
I can't really fault any aspect of this game... It's simply the closest the Amiga has ever come to those glorious World War II action adventure movies, with the added spice of a fantastic strategy system, and a well orchestrated enemy force.
Brides Of Dracula (Gonzo Games)
Humorous vampire antics do not a great game make, especially when it all boils down to a tediously slow split screen race. Briefly funny, but no way is this a good deal.
Cover Girl Poker (Emotional Pictures/Storm)
Fairly well programmed, and it'll teach you how to play poker. But, beyond that, it stinks.
Vengeance Of Excalibur (Virgin)
Another attempt at medieval adventure/RPG/strategy thing that shares exactly the same faults and strengths as its predecessor. Not awful, just uninspiring.
Shadow Of The Beast (Sizzlers)
Good to look at, easy to control but a limited number of lives and very seen-it-all-before gameplay limit the appeal somewhat. Still, it's a landmark game.
A completely gorgeous Defender game with more no-nonsense action than anything of the style ever seen on the Amiga.
Take an okay-ish cartoon, a space age obstacle course, make it tedious as you can, and you'll have The Jetsons.
It might look dangerously tempting, but don't do it! It's boring, more than anything else, and certainly nothing like the Robocop film I watched.
If you like the genre, you're bound to have played more challenging stuff than this (At least, we hope so). And if you're new, this could put you off for life.
Wacky, high quality graphics, but as far as the gameplay's concerned there's nothing to it. Literally.
This game is the epitome of lifelessness - in fact, it's worse than that. It's competent. Average. Mediocre. Inoffensive. And as such, it's unforgivably crap.
The Untouchables (The Hit Squad)
A well-respected film game with lots to play about with and nice graphics, but you really wish they'd ploughed all their effort into one big super-level instead.
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