Commodore User


Zyto
By Rabbit
Commodore 64

 
Published in Commodore User #27

Zyto

Just like a Christmas pud, all the familiar ingredients are in there... somewhere. What Rabbit (Virgin's new "better than yet average cheapie" label) have cooked up is a spacey arcade adventure, biased towards action, which is really rather good and doesn't betray its "half-price" tag at all.

Mean, death-defying brute that you are, your latest hankering is to guide a lethal war machine (actually it's a quaint combination of buggy and roving rocket) down through the six levels of a subterranean fortress till you reach the soft underbelly of the omnipotent, oppressive empire where you get to cut loose with your laser, pulverising their floating city.

If you manage to fly through the patterned control panels in a particular manner you will crack a code which in turn cuts off the electricity supply. Beware, the defences can be turned back on by sloppy firing! Collisions, either with the cave walls or defender craft, make the socket progressively more difficult to handle. To complicate matters further, six segments of a bomb have to be assembled just outside the final protective barrier prior to the final shoot-up.

There's quite a lot to this game. Your power packs need refreshing and you can't leave the buggy unprotected for too long. Shooting, flying skills, code breaking and just a dab of humour add to the feeling that there's four quid well spent here.

Laurie Sampson

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