Who Dares Wins II is very much a Commando clone - run to the top of the screen and shoot anything that moves.
You start in the middle of a forest, looking a bit short, squat and silly - rather like Lewis Collins in the film of the same title.
The term forest is perhaps a bit of an overstatement, as it comprises of a sparse collection of kids' lollipop trees. Indeed, the graphics generally have a child-like look to them and the colours used are rather dreary too.
All around enemy soldiers are shooting away at random. You must break through their ranks, travelling up the screen towards the end of the zone a few screens further on.
Apart from the trees and soldiers, the scenery shows bombed-out buildings and various discarded oil drums. No cover or protection is afforded by any of these objects - bullets pass straight through them all.
Indeed, you can even walk through some of the walls, which certainly doesn't add to the game's realism.
Dodging the flying bullets, you can return fire, either with your gun or your pack of twelve grenades. When the enemy is shot, you are treated to what looks like a brief rendition of "Mammy" as the unfortunate soul writhes in his death throes before expiring.
Further along you encounter helicopters and armoured cars. There are also ponds to be avoided - you'll drown if you tumble into one. Eventually you reach the end of the zone, a guard post and barrier crossing.
Movement is slightly on the slow side, and the speed of your bullets frustratingly so. Throughout the game the computer bleeps out a banal ditty, stretching the Atari's sound capabilities about as much as the visuals do its graphic abilities - not a lot.
Although the game is playable, to my mind there are better versions around. It is not uncommon that a good game concept is spoiled by not being carried through thoroughly enough.
I recently reviewed Gun Law which is almost identical to Who Dares Wins II. Although by no means perfect, it was altogether more pleasing and was around a quarter of the price.