Commodore User


Vixplode
By Abrasco
Commodore Vic 20

 
Published in Commodore User #8

Vixplode

Great to see a new board game designed especially for our magic micros; there is a dearth of 'serious' games in the plethore of arcade extravaganzas. Vaguely reminiscent of Othello, but definitely original and to be applauded as such: after digesting the helpful on-screen introductory crash course, you are presented with a 6x6 matrix in which each square can have two, three or four adjacent neighbours - by incrementing the value of his strategically - placed counters the player gets to capture adjacent squares when the counter matches the total needed. Of course, the computer is doing the selfsame thing - life is never easy. Chain reactions occur, which adds to the fascination of this brainteaser. The blurb states that it's difficult to beat at Level Four - you'd better believe it!

A remark about the value rating. You're not getting screens full of hi-res graphics; but the author is entitled to a fair return for his innovation. It deserves to be in everyone's collection.