Eight Bit Magazine


The Adventures Of Timothy Gunn

Author: CPC4EVA
Publisher: CNGSoft
Machine: Amstrad CPC464/664

 
Published in 8 Bit Annual 2019

The Adventures Of Timothy Gunn

Armed with a red jacket cooler than Al Capone, sporting sunglasses more menacing than Sylvester Stallone's in the movie Cobra and having blonde hair styled better than any Parisian barber shop could, this is Gunn, Timothy Gunn! Developer, César Nicolás González, stated this game was created in difficult circumstances as he was very ill at the time and only had limited time (under four weeks) to make sure the game was completed.

Plot And Gameplay

A war among crime families had flooded the streets with blood. The Mayor calls upon Timothy Gunn to clean up the streets in this fast paced, action packed side scrolling shoot 'em up. In this game crime is the disease and Timothy Gunn is the cure. Your goal is to annihilate every gangster roaming the city by shooting them stone cold dead. Initially armed with a pistol, you run, jump or crouch to kill and avoid enemy mobsters. They rush at you from left and right of the screen, throwing all sorts of weapons your way, as well as shooting at you with high powered machine guns. If you want you can also stay in the one place and battle it out, the choice is yours.

Some of the gangsters will be carrying evidence they isn't hard to locate when they are shot, they will drop the evidence item that you must collect to advance to the next level. Other mobsters may drop better weapons when they are shot, that machine gun gets a good work out when you pick it up as it has a better rate of fire than your pistol, but with limited ammunition.

The Adventures Of Timothy Gunn

You have three lives per game, probably not enough with so much action going on. Every time you are hit by an enemy attack it drains your energy, perhaps too fast or my liking. When your energy runs out, a life is lost. Energy can be recovered by collecting dropped items left behind by the enemies. The higher panel shows your score, the energy and the number of remaining lives. The lower panel shows the amount of gathered evidence.

What I Like

There's so much colour, graphics are gorgeous. I loved the huge sprites for Timothy Gunn and all the enemies. The detailed backgrounds of the city streets is classic gangland. Gameplay is fast paced all the way, it suffers little slow down even when there are many sprites on the one screen. It's so well done, very polished presentation, I love the mini intro to the game and all the fonts in the game looking just like those used in Ocean's The Untouchables game from 1989, it gives the game terrific mobster-like presence. Scrolling left and right is just how you would want it, no lag at all and the music throughout is top notch.

What I Didn't Like

Playability could be better, you don't seem to be able to recover quickly enough from ongoing attacks meaning your enjoyment is lost as you die too quickly.

Verdict

A wonderful, fun game, oozing so much mobster coolness, incredible to think it was created while the developer was in poor health and in under four weeks. As shoot-'em-ups go, it's almost as untouchable as Kevin Costner's Eliot Ness in the film The Untouchables. This is a lovely bit of shoot-'em-up, mobster-blasting fun.

CPC4EVA

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