The One


Supercars 2
By Gremlin
Amiga 500

 
Published in The One #31

Brace yourself for a bout of high-speed thrills, as Paul Presley improves his track record.

Supercars 2 (Gremlin)

You greedy little speed monkey! You've raced around the nine tracks of Supercars, but you still want more - you've driven three flashy sports cars, but you crave something better - you've caused havoc with the front and rear missiles, but you lust for weapons more deadly.

Well... you've got it.

Supercars 2, like the original, has been programmed by Shaun Southern (also responsible for Lotus Esprit Turbo Challenge). He's taken the features of the original and added 21 new tracks, five new weapons and one extra player.

Super Cars II

Best of all though, a split-screen display has now been incorporated in order to add the joy and excitement that can only be felt when you smash up your best friend's car.

Amiga

As with most games which incorporate a two-player option, Supercars 2 is most enjoyable when played with a friend. What's unusual though, is that it's still great fun as a single-player game. Despite the fact that the Super Sprint style has been milked dryer than an empty churn, Supercars 2 remains as fresh and as playable as when that first overhead racing classic wheeled itself into the arcade.

The addition of weapons puts it more in line with Atari's Badlands than with other strictly racing romps, but what gives it that extra boost beyond the rest is the size of the track. The amount shown on the screen at any one time is just enough to allow for frenetic battles to be combined with controllable driving, even when the screen is split.

Super Cars II

Another outstanding element is how polished and professional everything looks - you'd be forgiven for thinking that Cinemaware had produced it (some of the between-level graphics are very close to It Came From The Desert). Supercars 2 may be using a tried and trusted formula - but it's using it brilliantly.

ST

Apart from the drop in the number of colours used for the backgrounds, there should be no changes from the Amiga version, so strap on your seat belts and hang on to your hats.

PC

Demand wasn't great enough for the first Supercars, so no version ever appeared. Unfortunately, the same rings true for this sequel.

Paul Presley

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