Commodore User


Sorcery

Publisher: Virgin Games
Machine: Commodore 64

 
Published in Commodore User #15

Sorcery

An insistent rendition of the "Sorcerer's Apprentice" sets the scene; thunderclaps throughout the game maintain the feeling of a dark, mysterious age. You need to journey through seventeen screens avoiding the touch of energy-draining forces of evil, collecting various objects and using them to expedite your progress. Casting spells, guzzling potions, swashing a few buckles, SEQUENCING actions correctly plus dexterity with the joystick may eventually see you through to Stonehenge. You travelled all that way through murky forests, dank dungeons, flying over watery graves and similar locations with one object in mind - to defeat the Necromancer.

Apart from being harassed by ghosts and ghouls there are snap decisions to make en route... adventure style.

The whole presentation appealed, the "stage sets" being unusual. It could be that by the time the early screens are easy meat, the game might pall... still, that's entirely subjective.

Virgin's best game since the screen-scorching Falcon Patrol I and II.