Amstrad Computer User


Seymour Goes To Hollywood
By Codemasters
Amstrad CPC464

 
Published in Amstrad Computer User #87

Seymour Goes To Hollywood

Well, you certainly couldn't get further away from shooties with this little bash from the Codies' stable. Who, or rather what, is Seymour then? I suppose you could call him something of a slug. He certainly looks like one.

However, this is no ordinary slug. No, this one is hellbent on being a superstar and that, of course, is why he's turned up in Hollywood, on the trail of his first starring role in Tinsel Town.

This is no shootie and, if you want to make it through the staggering 96 belting screens of Seymour, you're going to need every ounce of your grey cells to succeed.

Seymour Goes To Hollywood

"Dizzylike" in its appearance it may be, but Seymour is an instantly likeable character and the gameplay itself is sizzling from the very beginning.

Your first task, naturally, is to get yourself into the studios. Tricky when nobody recognises you for the star that you are. Get yourself a pair of dark glasses, however, and you could pass off for any of the major stars around, like Harrison Ford, or even Twiggy!

As you've probably guessed by now, Seymour is jampacked with all of the puzzles and tricks of the Dizzy games, featuring a whole host of objects to collect and then work out how best to make use of them. In true Codies' tradition, this budget blast is bulging with colour, great graphics, superb soundtrack and, of course, frighteningly good gameplay.

Seymour Goes To Hollywood

Use your noodle to work out the trickier conundrums and, basically, make sure that Seymour gets where he should rightfully be, in top billing position.

If you like CodeMasters' games, or Dizzy, or anything that makes you think, then Seymour is an absolute must.

Great fun to play and excellent to look at, this is a top priority for your next purchase. Also included in the forthcoming Cartoon Collection to boot, it looks like Seymour has a big future lined up for him.

Jim Johnson

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