Roller Kong (Melbourne House) Review | Commodore User - Everygamegoing

Commodore User

Roller Kong
By Melbourne House
Commodore 16

Published in Commodore User #18

Roller Kong

Whenever a new machine hits the High Street, the first games to follow always seem a little disappointing simply because you can't expect programmers to know a machine inside out within a few weeks of unwrapping it. But I suspect software houses are a little too eager to get games on the market first at the expense of quality - no competition is good competition as they say.

Roller Kong is regrettably no exception to the above rule. In the umpteenth version of the classic arcade original you control our hero and attempt to rescue his enfeebled mate from Kong's evil grip. Negotiate your way from the bottom of the screen to the top via a number of platforms connected by ladders and lifts.

The below average graphics and sound and general lack of anything exciting or original make this one worth passing by.