Future Publishing


Pit-Fighter

Publisher: Domark
Machine: Amiga 500

 
Published in Ace #055: April 1992

Pit-Fighter

If ever there's a prime example of an excellent conversion of an average coin-op than Pit-Fighter is it. If you're an arcade goer, then you're probably more than familiar with the game. With its giant monitor screen, three sets of player controls and stand-out digitised graphics you could hardly miss it.

Trouble was, underneath the unique flashy visuals and meaty sound lurked a distinctly dull beat-'em-up, made even worse by the confusion caused by the grainy-looking graphics. Where's my bloke gone? Is he hitting me or not? You know the sort of thing. All in all, a less than rewarding experience.

In converting Pit-Fighter for the home systems, Teque London have actually improved it a Hell of a lot. Indeed, if you liked the coin-op, chances are you'll like the home game even more. The graphics, which have retained pretty much all of the flash special FX of the coin-op, are clearer, and the slower pace makes the game much easier to play.

The joystick controls are a little uninstinctive, but it only takes a few goes to get the swing of things. But as good a conversion as it is, it still can't compensate for the fact that fundamentally Pit-Fighter's about as exciting as tapping a fire button all day. Which, er, in Pit-Fighter is pretty much what you spend all your time doing.