Commodore User


Mission Impossible
By Commodore
Commodore Vic 20

 
Published in Commodore User #11

Mission Impossible

Or Secret Mission, as it is now named, because of objections to its original title by the Mission Impossible TV series. This Scott Adams adventure cartridge is text only; it opens with you alone in a Briefing Room with only a tape-recorder for company. Playing the tape reveals that you mission, "should you decide to accept" is to prevent the detonation of a large time-bomb concealed in the depths of a nuclear power station.

As you're stuck inside said power station anyway, you have little choice but to accept this task and locate the device. I soon realised that to penetrate all sectors of the power station I would require the relevant Security Passes. Getting these together took some time... too much time, in fact. More than once, my surgically-implanted bomb detector indicated "Condition Dead: Final Countdown Begun."

Although rather limited in locations and objects, this Adventure certainly had me puzzled in places. Keying in 'Score' to find out how I was doing, I was greeted with "In this adventure, there's NO score. Either you make it or..." Well, I did make it eventually - in two intense hours. That was the only disappointing facet to this very playable Adventure. It was my first stab at a Scott Adams product, and having read so much about The Man and his work, I was expecting a longer stay at the keyboard. Difficulty rating - moderate, but recommended for beginners!