Manhattan Dealers (Prism) Review | Amiga Power - Everygamegoing

Amiga Power

Manhattan Dealers
By Prism
Amiga 500

Published in Amiga Power #14

Manhattan Dealers

Not a Professional Ballet Simulator - as one may be forgiven for thinking as our hero nimbly tiptoes across the screen, deftly kicks his toe into the air and gets beaten over the head by a skinhead with a metal pole - this is, in fact, merely a bog-standard beat-'em-up (but one where the main character unfortunately looks a bit of a girl while trying out most of his eight possible fighting moves).

So what's it all about? Well, your job is to seize and destroy all drugs smuggled into Manhattan by furiously beating everybody up, pinching their drugs and setting fire to them (taking care not to inhale), whilst charging around a number of screens in order to unearth new baddies and new drugs.

Very, very monotonous, in case you were asking - perhaps no more so than many full price beat-'em-ups, but then again two wrongs (and one wrong without even nice graphics to look at) don't exactly make a right.

Rich Pelley

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