Commodore User


Jet Power Jack

Publisher: Micro Power
Machine: Commodore 64

 
Published in Commodore User #16

Jet Power Jack

We could soon be knee deep in Jet Pack games, so choose with care! This example is entirely distinct from Rocket Roger (the other newie), even the "feel" of the knapsack thruster is different. If you haven't read the ad, fate has decreed that a gruesome galactic gargoyle should capture and old you incommunicado in a space garage... but of course, where else?

By welding the thruster controls to your inner will, Jack will pass with facility through a screenful of bone-shatteringly sharp-edged walls, electrified garage fittings, aliens generally zooming up and down like crazy with still more cussedly bobbing about at a slower rate of knows. No zapping allowed as you attempt to ferry a fuel pod to stoke up the fires in your escape craft. There is very little safe ground and a scant one minute's supply of oxygen.

Any room may be selected, so you can trip gingerly through all five gauntlets at will. Not my favourite game but hard to fault.