Jet Boot Jack (Amsoft) Review | Amstrad Computer User - Everygamegoing

Amstrad Computer User

Jet Boot Jack
By Amsoft
Amstrad CPC464

Published in Amstrad Computer User #7

Jet Boot Jack

Jet Boot Jack is quite a novel idea for a game, although it is probably what most people would call a platform and ladders type of game. Your multi-coloured character consists of a reasonably large sprite, an amiable little chap. His purpose in life is to fly around collecting musical notes, each scoring him points and giving a melodious ping into the bargain.

Projecting rocks in the roof can prove fatal, but may be avoided by instructing Jack to lower his head - pressing the fire button as each is approached. Transport between levels is accomplished by one of several lifts on each screen, care must be taken not to enter one as it is moving, this is also fatal. Some of the platforms consist of 'conveyor belts' and may drag Jack towards one of the rocky bits of ceiling - care is therefore necessary to dip his head at just the right moment. Another type of aid to movement is the horizontally moving platform that may only be embarked upon when it is at. rest. This then moves Jack across to another stationary piece of platform.

There is no time limit; however, fuel is used by Jacks Jet Boots, this may be replenished by picking up one of the fuel pods that hang from the ceiling. It is unwise to collect too much though, because those remaining will count towards the bonus upon completing a particular screen. With practice, it is possible to move quickly around the screens, which produces a very simple tune as each note collected produces its sound. Five lives are available, but on losing the last, you then have the opportunity of starting on any of the screens that you had completed up to that point. The above describes the game in its practice mode - when you think you have gained sufficient control, the game can then be played with all sorts of nasties dangling from the ceiling.

This game proved to be extremely addictive and the ability to pick starting screens once that screen has been completed means that you aren't always stuck with the very first screen. Although there are only ten screens, each made of similar elements, each has a character of its own and the detail makes up for the lack of number. The figure that you control is not just another boring single colour UDG, but is multi-coloured and well detailed, making it a pleasure to drive him about. The control is pixel accurate and very responsive - all round a very enjoyable game and well worth considering.