Personal Computer News


Pyjamarama
By Mikro-Gen
Spectrum 48K

 
Published in Personal Computer News #082

PYJAMARAMA

Pyjamarama is one of those games that you can play for hours on end and still not manage to get anywhere at all. Frustrating, isn't it?

Poor old Wally is suffering from a bad case of the nightmares. Not only is Wally suffering from a visitation by this nocturnal beast, but everything in the house seems to have expanded in size and is running riot around the place.

Our hero is simply given the task of waking himself up from this nightmare so he can go back to sleep in peace. Simply collect the alarm clock, wind it up and Wally will wake up. Well perhaps it's not quite so simple. First, Wally has to find the alarm clock and just about every object in the house is out to stop him.

Pyjamarama

Pyjamarama has what is probably the most stunning graphics you are likely to see on a Spectrum. All the rooms in the house are depicted by very large and colourful graphics where animation is needed it is done extremely well. There is nothing more frightening than being attacked by an extremely large roast chicken while paying a visit to the kitchen.

Oh, by the way, moving around the house Wally does lose energy, especially if he touches one of the baddies. Eating the food scattered around the house will soon replenish this.

Even though the game is great fun to play, you soon begin to fear that you are suffering from a nightmare yourself. After about three hours of play I still found myself going around in circles. Mind you the instructions do say that the game keeps repeating itself, repeating itself. The problem is that there are a number of objects scattered around the building many of which will help Wally in his travels, however you aren't told what they do.

Pyjamarama is probably one of the best ever games released for the Spectrum.

Stuart Cooke

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