Personal Computer News


Falcon Patrol 2
By Virgin Games
Commodore 64

 
Published in Personal Computer News #083

FALCON PATROL 2

Your VTOL jet (that's Vertical Take-Off and Landing to the uninitiated) seems to have got right up the enemy's nose. You have gained the upper hand in the war and they are about to launch their final, all-out attack on your shattered town. So FPII is the follow-up to the original Falcon Patrol.

Being a VTOL jet the Falcon is a pretty nippy little aircraft. It's highly manoeuvrable but requires considerable slowing down before you can hover or change direction to chase the enemy. But the enemy is no pushover. Its helicopter attack squadron contains colour-coded transports which, although unarmed, drop flak batteries and radar jammers, and there are gunships designed to lure you into making mistakes. Once dropped, the flak batteries release their deadly contents into the air and the radar jammers distort your radar screen which indicates the position of the enemy helicopters. Blasting the radar jammers will deactivate them.

Fully fuelled and fully armed, the Falcon carries 100 missiles but these won't last for ever. At times you will need to both refuel and rearm in order to carry on the battle. To do this you will need to drop in on one of the strategically located landing pads. But beware - those which have sustained more than 75 per cent damage will be out of action and you may find yourself grounded. That'll teach you not to fire indiscriminately.

An audible warning sounds when fuel gets close to danger level. There are 16 levels to proceed through and you gain an extra life at every fifth level you crack. Not surprisingly, the further you proceed, the heavier the enemy forces seem to get. Time to get stuck in, I think. Very good.

Sandra GrandisonKeith Mason

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