Commodore User


Felix In The Factory

Publisher: Micro Power
Machine: Commodore 64

 
Published in Commodore User #13

Felix In The Factory

The tried and tested ladder/maze features once again. Indeed, there is nothing original in the program, but like all good recipes, the ingredients have been well chosen and skillfully blended to present an appealing offering which will have you clamouring for second helpings. The man-of-the-moment is faced with the task of topping-up a generator with oil. True to form, the oil-can is anywhere but in a convenient position; so it's a dash along the conveyoe belt, jumping over parcels, and up the ladders to the upper floors of the factory.

Gremlins (up to three species) are on the prowl presenting you with the choice of evasion or trying your luck at impaling them with a pitchfork. The odd, squealing super-rat tends to dash across any floor at random necessitating a perfectly timed jump: you may even poison him for a bonus. Failure to stoke the generator within the alloted time costs a life as does carelessly bumping into a monster. But tumbling over a parcel merely deprives you of the oil-can you might be carrying, plus precious time.

As far as I can see, there is just one screen, although success ushers in further supplies of meanies to provide variation. The author has succeeded in producing a challenging game. Should you require only one example of the ladder/maze idiom then a good version of Kong will provide greater depth.