Commodore User


Falklands '82

Author: Simon Farrell
Publisher: PSS
Machine: Commodore 64

 
Published in Commodore User #28

Falklands '82

Falklands '82 is a deceptively simple yet classic example of how computer wargames should be presented. If you're looking for hundreds of regiments, intricate supply and combat rules then it is not the game for you, but from the point of view of plain fun, we found it entertaining.

The screen shows a representation of the Falkland Islands - well, just the main one. Superimposed on this are Argentinian and British units. None of those complex and frustrating unit symbols for PSS: if it's an infantry unit, the screen shows a stylised soldier. If it's a tank, then you get a tank, and if it's artillery, guess what? Right: a cannon.

The player takes the part of the British forces and the first decision he must make is where to land his troops. Once committed, the British forces must land at that spot. The computer plays the Argentinians (perhaps on the premise that no-one would want to be on the losing side anyway). Maybe that sounds a bit jingoistic. The outcome of the battle for the Malvinas/Falklands is now a historical fact, and as far as the game goes, this is an accurate presentation.

Falklands 82

Movement on the board is unit by unit, and each one has a choice of Move, Attack or Pass. If a unit moves, then it cannot attack that turn. Weather conditions are also taken into consideration, as is terrain, and if the weather is favourable, there are optional airstrikes and naval bombardment of enemy forces.

When the game begins, no Argentinian forces are displayed, and the only way the player can detect them is by having one of the SAS or SBS units reconnoitre an area.

The computer takes care of combat; all the player needs to do is designate which unit he will attack and take into account their relative strengths (displayed handily at the bottom of the screen).

Drawbacks: It is possibly a little easy for the British to win. There are five skill levels, ranging from Beginner to Masochist, but careful play should allow the experienced wargamer to win easily at any level. Also, the level of replayability is limited.

Overall: it's cheap, it's fun, it's (possibly) controversial, and you'll enjoy playing it at least once.

Simon Farrell

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