Dragon User


Dungeon Raid

Author: John Scriven
Publisher: Microdeal
Machine: Dragon 32

 
Published in Dragon User #022

Dungeon Raid is an example of an arcade adventure game - a type that has grown to be more popular recently. As such it combines the exploration aspects of an adventure game with the quick fingers usually necessary to avoid aliens.

This game starts off by allowing you to choose the background colour and the difficulty level from 1 to 3. You control a small figure who appears to run down a long corridor containing different rooms. This illusion is achieved by keeping the figure still and scrolling the walls up the screen past him.

There is only a limited amount of time to pass through each room, and you must not touch any of the walls. In each room are snakes, oafs, and snappers that you must avoid by use of the joystick. These can be shot by pressing the fire button which releases a blast downwards. This is also the way in which you can open the doors between each room.

To provide some extra interest, inhabiting the labyrinth are "clones" which look just like your own figure. If you shoot these by mistake, you lose a reserve man (if there are any left). Each time you destroy one of the creatures, a type of shock wave bounces out to both side walls and back, which is probably more of a problem to avoid than the creatures themselves.

John Scriven

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