Future Publishing


Cruise For A Corpse
By Delphine
Amiga 500

 
Published in Ace #055: April 1992

Cruise For A Corpse

The plot for Cruise For A Corpse is firmly rooted in the Agatha Christie 'isolated location, detailing how the player is invited to a Greek tycoon's yacht for a well-earned holiday only to get there and find his host bumped off by an unknown murderer. Before you can say 'Inspector Wexford' the player is forced to don poncy moustache and tufty sideburns to solve the heinous crime.

After a lot of pre-release interest from the press, there were high hopes for Cruise For A Corpse. It is the excellent game everyone seemed to think it's be? Well yes... and no. In the graphics and sound department it's exemplary, with large, fluidly-animated sprites moving over exquisitely detailed backgrounds and plenty of suitable tunes and samples playing away in the background. All conspire to generate an excellent sense of mood and atmosphere.

The player directs his on-screen character ('Raoul') via the mouse. By clicking the mouse pointer on objects of interest, a menu appears listing the various things the player can do with the selected item (i.e. 'Open' or 'Examine' hat box). Movement around the yacht is effected by walking Raoul from location to location by clicking on exits to the current location, such as doors or hallways, or more quickly by calling up the yacht map and 'sending' Raoul immediately from place to place. As a user interface it's difficult to think of another as intuitive and easy to use.

Cruise For A Corpse

The major problem with Cruise For A Corpse is its pace. The animation, though wondrous, is slow. Examining the contents of a room can become quite painful, as Raoul slowly turns, walks, turns, bends down, examines the item only for a message to appear stating that "There is nothing of interest here". Equally annoying is the frequent though inevitable accessing and swapping of five (count 'em!) game disks.

All too often the player's enthusiasm for clue-hunting can be severely dampened by the reduction of the game's speed to near snail's pace. Less important, some of the generally excellent French-English translation is a bit dubious in places, such as the Cabin Boy who is described as "dynamic".

Those comments apart, anyone with the patience to sit through the occasional doldrums will find Cruise For A Corpse a superb buy, heaped with quality presentation and atmosphere and presenting a big enough game task to satisfy even the greatest sleuth.