Gaming Age


Crimson Tears

Author: Marcus Lai
Publisher: Capcom
Machine: PlayStation 2 (US Version)

Crimson Tears

Crimson Tears is a game idea that feels half done and then released to the public. The action game has repetitive action in maze dungeons that feel more like a downloadable demo than a full game. There are some nice characters that are used to flesh out the story, but the android fighters are about as hollow as the mazes they fight in.

Three main characters, Amber, Tokio, and Kadie, are bio-humanoid robots that are headed to explore the company that created them, A.R.M.A. The weapons manufacturer underwent an unsolved incident that shifts Tokyo into a labyrinth of mazes. The three group head inside and are led by a computer voice toward different areas of the city to fight weird mutants and bosses.

Gameplay is straightforward in Crimson Tears. The X and square buttons are used for attack, the triangle for special attack, L1 trigger to evade, and R1 trigger to block. Each character can head to a barren city before heading to a teleporter that warps one character to the maze. The city has individuals all lined up waiting to sell you goods, like weapons, heal items, and armor. Plus there's other people on the street that really have nothing interesting to say.

Players can choose one of the three characters to warp to the dungeon. Amber is an expert is close range weaponry, Kadie can handle big guns, and Tokio can use any firearms. In the randomized dungeons players walk from square to square fighting enemies or just maneuvering through the maze. There are items here and there to pick up in the dungeon, but they're mostly barren. The enemies are really simple to defeat on Normal mode and can all be taken down with one hit of the triangle button then a regular attack hit. Combos can be pulled off but not with too much variety. Players teleport to multiple levels of the dungeon, each of which look and feel the same, and finally come to a boss character. The bosses are a little more creative with their strategy, but they have one-trick patterns that are easy to spot and boring to fight.

The randomized dungeon action doesn't provide much fun for the game. It doesn't help that the enemies don't do a great job of fighting back, or that there's nothing else to the game other then level after level of monotonous dungeon. The cinemas are done well but seem too complex for a game that has such little gameplay. The cel shaded graphics are nice at 60 fps, but the engine really doesn't have to work hard with its simple environments.

Crimson Tears doesn't hold up for long with its random dungeons and lack of gameplay. Running around in mazes might be fun for a few minutes, but you shouldn't have to pay to do it.

Marcus Lai

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