Eight Bit Magazine


CPCRetroDev2018

 
Published in 8 Bit Annual 2019

CPCRetroDev2018

Now in its 6th year, the Spanish Amstrad CPC game competition organized by the University of Alicante received a whopping 41 new Amstrad CPC game entries - a new record for the game development contest. As a tribute to Topo Soft's, 1988, mobster game, "Chicago 30's", developers were required to include a reference of this classic home computer game in their own games.

Some developers also used the Chicago 30's theme as their game style such as CNG Soft's 4th placed, The Adventures Of Timothy Gunn. What I liked about this years contest is that there were very few games if any that were not finished, in previous years it was the opposite and reflected poorly on the competition. Also catching my eye was the inclusion of two sports / football games - Foosball F3 by QuiQue Miquel achieving 7th place overall and Penalty Kicks by Sakis Kaffesakis receiving 39th place overall. They may not have been the greatest games of the contest but it is good to see any sports games being developed on the CPC. The most notable achievements of this years contest was the variety of game styles, the new techniques shown and the improvement in the student games.

Operation Alexandra, a run n' jump, shoot 'em up platformer by 4Mhz with 393 votes was crowned overall winner. Run n' jump, hack n' slash platformer, Jarlac, by RetroBytes received 2nd best game overall with 380 votes. Then after these two games it was daylight. Legend Of Steel by TOD Studios received 3rd overall with 283 votes, The Adventures Of Timothy Gunn by CNGSoft with 278 votes received 4th overall and on 261 votes, rounding out the top placings was the funky Tetris inspired game OPQA vs QAOP: The Final Battle by Manuel Sagra receiving 5th place. 77 Attempts by Unknown Design was crowned winner 'Best Student' game, the Rookie Thief by CPZenon Games received 2nd 'Best Student' game and Earth Defender by Carlos Perezgrin received the Opera Prima Award as a first time CPC developer.

Congratulations to everyone who entered the contest, it's not about winning, it's about having a go, making your ideas come to life, learning new languages and coding skills and being able to demonstrate them within the 64kb limitations of the contest. The standard of the games entered were much improved on previous years and everyone should be very proud of their creations. Well done to everyone, you have made the 2018 #CPCRETRODEV full of awesome Amstrad CPC gaming.

Download from: cpcretrodev.byterealms.com/2018/11/resultsand-games-from-cpcretrodev-2018/

Foosball F3

7th Place

Coded by: Quique Miquel Reviewed by: CPC4EVA

The only other table football type game I recall seeing on the CPC was Table Football released in 1987 by Alligata Software. It is a primitive 2 player only affair. So what's the difference between that and Foosball F3 released at the 2018 #CPCRETRODEV? The differences can be measured by a lob over the keepers head from 90 yards away. Foosball F3 has much greater detail in gameplay as well as many more options available. First up you can select one of any 5 game modes of one or two players versus the computer or against each other. From there you can change a host of options from the colours of the table / pitch to colours of team kits. You can set your victory terms and also choose the length of matches to be played. Activating or deactivating sound and music can also be performed. The gameplay is simple where you must use the control knobs on the side of the table to move the ball into the opponent's goal. Overall playability is high on difficulty and becomes frustrating just trying to kick the ball into the opposition area when playing against the computer opponent. It's like you have no chance to win against the computer. A highly professional presented game, looks fantastic as a table football game just not that exciting to play.

Score: 66%

Deeper Warrens

8th Place

Coded by: Arnaud Bouche Reviewed by: CPC4EVA

As the young hero you are seeking glory and wealth in the mysterious and dangerous place of the Deeper Warrens. Inspired by the Atari arcade game, Gauntlet from 1985, in this action / rpg game the goal is to reach level 25 to find the treasure room. To achieve this you have to gain experience by killing monsters and buy equipment with the gold found. One on one melee combat gameplay with a limited amount of daggers makes this a tough game. To progress you can use magical objects, potions and buy better equipment. To reach the next level you have to open doors, avoid traps and of course kill monsters. At the end of the level all the blue keys will be removed. I really enjoyed the graphics, colour scheme and combat gameplay. There is plenty to keep you wanting more to progress further. It is a fine Gauntlet inspired game, one I have enjoyed playing.

Score: 72%

The Rookie Thief

9th Place

Coded by: Yolanda Cruz Girona & Antonio Ríos Vila Reviewed by: CPC4EVA

You are sent on your first thief mission and it just happens to be robbing a family of rich people called the Millonetis.Your motive for stealing from their home is to bring back justice to the hard working people of your village who have been dying of hunger at the expense of the rich Millonetis. Scattered inside the house are policemen, who are defeated by using your firsts as they approach you, its tight close combat, which doesn't get exciting. Where it improves is the exploration of the house and collecting of keys that can transport you to other rooms via some kind of strange looking sprite. I am sure its a door it just looks out of place being all blue. Primary objective of the game is to steal all the money you can get can off the Millonetis. Graphically limited 4 colours most of which are blue and back. Sprites aren't that good and there's a bit of lag in the scrolling, so it's more of a flip screen game. Musically it sounds wonderful, you can leave that tune playing all day. However, the gaming experience I feel lacks depth and under achieves on fun.

Score: 58%

Crimson Knight Adventures

10th Place Coded by: Carlos Soler Mujeriego, Enrique Vidal Cayuela and Alejandro Gutiérrez Martínez Reviewed by: CPC4EVA

You are the Crimson Knight and your mission is to infiltrate the skelton castle and defeat all the evil inside that has been tormenting this kingdom for years. In this sideways hack 'n slash game, your objective is to reach the end of the level. Each level is connected through special gates so when you finish one level you will start at the beginning of the next level. The goal is to reach the final level and complete it alive. Groups of enemies run towards you from left and right of the screen trying to stop you. You deal with them by slashing them with your sword. It starts of fairly easy avoiding arrows on the first level then introduces an easy foe with skeletons attacking you then becomes much harder and fast with what looks like sand people from Star Wars attacking you at high speed. Each level must be completed within a time limit if you dont its game over. You get three lives and an energy bar for each life. It is a jolly game that you enjoy initially but becomes frustrating as you progress through more levels. Large sprites make this game look cool. However your movement is a little jerky and the screen doesn't scroll smoothly.

Score: 68%

Harvest Day

11th Place

Coded by: José Manuel Ladrón de Guevara García, Álvaro Molina García and Daniel Saura Martínez Reviewed by: CPC4EVA

In Harvest Day, you are an old man that after a hard life of work decides to retire and start a farm to have a quiet life. After months of effort, the harvest season starts and you have to harvest your crops. But there is one problem, you forgot to close the animal's fence and they are running, out of control. Your mission is to pick up all the food while avoiding the animals, if they touch you, it is game over. You start with a simple one screen game map showing tomatoes to be collected, when they are picked up lettuce appear outside of the hay bales. To get to them you press the fire button to remove a piece of the bale wall. Each new level the layout and foods you need to collect changes. Collecting some items of food becomes more dangerous as they move around the screen such as walking carrots for example. Levels become progressively harder introducing new enemies such as foxes and cows, They are top of the enemy chain making your life difficult. You can press the fire button to lay out hay to try and halt or slow progress of the enemies towards you. A simplistic game with basic looking sprites and graphics. Overall a fun bit of life on the farm gaming. Collect those lettuce even the ones inside the hay bales, but watch out for the chickens one touch and it's game over.

Score: 63%

Red Sea

12th Place

Coders: Ángel Jesús Terol Martínez, Carla Maciá Díez and Raquel González Romá Reviewed by: CPC4EVA

Barbanegra is a well known pirate of the 7 seas, he is legendary for great adventures and discovery of large treasures. Every selfrespecting pirate wants to be like him, even to the point that one day when he woke up he discovered his crew were trying to sabotage him and steal his massive fortune. In this third person view shoot 'em up, in the same vein of Outlaws (2016), Red Sea has 6 levels. On each level you need to kill the number of enemies shown in the score to progress to the next level. As you progress more content is revealed throughout the levels.

On the lower part of the screen is where the scoreboard is. There are two important elements there. Your lives - you have 4 of them. If Barbanegra gets hit by a bullet, you will instantly lose a life and his face will turn into a skull. If he loses all his lives it's game over. The enemy counter - on the left side of the skull with a pirate bandana is a counter. It shows how many pirates you need to kill to progress to the next level. In the game there are two types of enemies - Pirates: Those cowards start running side to side and will shoot downwards. The other enemy is Eliot: This little detective will show up sometimes through a window and will shoot at you really fast. Barrels are scattered around the levels, if the enemies pass behind them you will not be able to shoot them, you can destroy them, but it will require multiple shots. Graphically colourful with large sprites. A nice bit of music and plenty of shooting let down by not having any joystick controls., but a cool bit of coding and fun game of blasting at your enemy.

Score: 69%

Snake Bubble

14th place

Coded by: David Ramon Sevilla and Jose Vicente Anton Coy Reviewed by: CPC4EVA

Poor green snake, Serpentine, when he was a child he was pushed by some evil animals into a bucket with soap, so every time he opened his mouth bubbles came out. Now Serpentine is an adult snake traveling all around the world, exacting revenge on the evil chickens, frogs and mice that have made his life a living soapy bubble of hell. In this run 'n jump platformer, you start the game with 3 lives and must capture the enemy animals on each level by blowing bubbles at them. When you have killed all enemies on a level you move onto the next one and are given an extra life. The game is filled with many other obstacles in the form of arrows, cactus, spiked stones and icicles making your challenge treacherous. The difficulty level increases the further you progress. While it does not have the same speed as the original Bubble Bobble game, Snake Bubble is graphically colourful and cute, providing a decent bit of fun and bubble blowing blasting even though the gameplay is a bit on the slow side.

Score: 58%

The Last Debt

15th Place

Coded by: Manuel De Santiago Canet, Alicia Núñez Alcover and Jasmina Rais Martínez Reviewed by: CPC4EVA

It's the year 2066, an outbreak of diseases is wreaking havoc on the planet. A biotech corporate "savior" called GenTech offers organ transplants for a price. Those who can't comply with the payment are killed by the 'butchers'. You're a father whose daughter was killed by those monsters and now you plan out your revenge by killing all the employees at the GenTech HQ. In this flip screen, run 'n jump platformer you have 5 lives, 1 shield and 20 bullets to use at one time to fulfil your mission of clearing each level of enemy employees and leaving through a door to the next screen. Your enemies are crazy Cyborgs made by GenTech, they patrol the entire building. Butchers are more powerful and smarter than Cyborgs. Bosses. They are the toughest enemy, being bigger, stronger and faster.

As you progress through the screens, the skills of the enemies change, some move faster, shoot faster or even worse, will shoot two bullets at the same time. Inside the building there are some places where you can teleport and other places you can't, it's pretty simple to work out as pressing down or up moves between the platforms on a screen and the colour of the platform will either allow you to do so or not. Throughout your journey, you will find some objects scattered about the screens to help you on your quest. You can pick up more ammo recharging 5 bullets to your gun. Health packs give an extra life and shields help deflect enemy bullets. During combat you can crouch to avoid attacks and are able to change weapons selecting to use an ultra-precise rifle or a trusty sword, but the sword is pretty useless. Gameplay is smooth and entertaining. Using the spacebar to shoot with joystick controls is annoying and the bosses seem too hard to kill with your limited amount of lives. A fun bit of platform exploration and blasting with a nice little tune all the way up to the bosses then it becomes frustrating but you do have a replay function included instead of having to go back all the way to the start when you die.

Score: 69%

Kimohiyoko

16th Place

Coded by: Álvaro Amador Ruiz Reviewed by: CPC4EVA

Kimohiyoko has a strange story and plot, something about a centuries old bloody battle between humans and chickens in the fight for supremacy of the planet. Now a computer by the name of Roland comes along to take side with the chickens making nanotechnology capable of destroying the infection the humans have used to kill the chickens. The cure consists of an antidote that when disseminated through the bloodstream neutralizes any invading agent so playing as a chicken you have to go inside an infected chicken host for this antidote to work. You must collect all the components necessary for the treatment to work and then reach the heart of the patient host.

So you explore a large map of the entire body of the patient in order to obtain the necessary samples to make the antidote. Along the way you will find all kinds of enemies, obstacles and difficulties that will not make your mission easy. I agree it's not easy but when you find that first weapon that game starts to get better. There is a huge map to explore that comes with the game files. Alot of pink and colours that look hazy, not your normal cpc colour scheme. It plays as a flip screen shoot em up, the screens don't flip smoothly, there is quite a bit of lag and the jumping takes quite a bit to get use to. The saving grace of the game is editing controls to joystick play and the ability to continue where you left off when you have lost all your lives. There is also a cool explosion taken from Chicago 30;s when you blow up walls and other items, just wished the game had more speed and smoothness.

Score: 60%

Taulellets

17th Place

Coded by: Vicente Javier Jiménez Vázquez Reviewed by: CPC4EVA

The objective of Taulellets is so simple. All you have to do is move your green coloured square around a random designed shape, which just happens to be a road. As you move about the road you paint it yellow wherever you move on the road. You only have a limited amount of paint which equals 30 units. When the paint runs out it can be reloaded by touching the yellow enemy on the screen, you only need to touch it once. Recharging will be indicated by a flash on the edge of the screen. Blue coloured squares are your only enemy and they will take away one of your nine lives if you touch them. There are 25 levels, each one with a different designed road and with a greater amount of blue enemy squares to avoid. I found it to be simple fun gaming, not a great deal of depth to it, the level design keeps you interested enough to try and complete all the levels.

I have run out of yellow pain and need to get to the yellow eyed enemy for a recharge to complete the level

Score: 67%

The Spirit Of Halloween

18th Place

Coded by: Alvaro B. Sebastian M. and Tudor M Reviewed by: CPC4EVA

The Spirit Of Halloween is a run 'n jump platform shoot'em up inspired by PC game, Super Crate Box, released in 2010. Halloween is approaching and the candy is not safe! Monsters have been sighted near them and their sweet tooth drives them mad. You need to guide Jack around each of the 10 different screens using his speed, agility and magic pumpkin seeds as projectiles to defeat all the monsters from eating all of the very large pile of pink candy and save Halloween! Your enemies are Pink bones, who are addicted to marshmallows, to the point that their skeleton turned pink. Spooks are angry ghosts, they are not interested in candy, they only seek the unhappiness of other people celebrating Halloween. Goblins are fast and small scavenger creatures and want the candy for their winter reserves. Chicago Mobsters are corpses from the Chicago Mafia from the 1930's who have remained active and have a thirst for blood (and sugar!). On each level, the monsters spawn somewhere on the upper part of the screen and continue to descend seeking the candy piles at the bottom of the screen. The game starts off very easy and increases with difficulty as your progress increases. The only thing that varies from level to level is the number of candy allowed to lose before it's game over. After finishing all of the levels, the game will start an "endless level", where monsters will keep on spawning until the player either loses or tires of playing. After unlocking endless mode for the first time, a new option will appear in the main menu used to jump directly into it again (during the same gaming session). You receive 6 lives shown as three pumpkin faces that are divided into half when one of the enemies touch you indicating you have lost a life. I am not a fan of the keyboard only controls and your character moves rather slowly in comparison to the enemies. Graphically it's just a pass. There is a nice bit of in game music and with the large amount of spooky enemies to stop, provides a tough challenge as your progress higher. Protect the pink candy stash!

Score: 64%

The Crypt

19th Place

Coded by: Danny Gabriel, Rivera Solórzano, David de la Calle Sancho and Pablo Máñez Fernández Reviewed by: CPC4EVA

Not a great deal of info from the manual about the plot of this game. A top down view exploration shoot 'em up. Your objective is to defeat all the enemies on each of the crypt levels. Once all enemies have been killed on a level a hole/portal will open up to the next level. Judging by the info provided there appears 20 levels in all to complete. The screens/levels get bigger and open up as you move around them. The amount of enemy to be killed on a level is shown at bottom of the screen and each level gets increasingly harder with more and more enemies to kill before you can progress to the next level. You are given 5 lives to fulfil your quest. The loading screen is its best graphical asset as in game graphics and sprites are underwhelming to look at.

Having said that, there is a nice bit of music throughout and the gameplay isn't so bad, the only issue for me is the keyboard controls and using different keys to shoot in different directions. The enemies aren't too difficult and you can work them out pretty quickly and advance quite far into the game. An enjoyable blast for maze exploration fans.

Score: 66%

Cannon Duels

20th Place

Coded by: David Asta Reviewed by: CPC4EVA

Cannon Duels is a one or two players game with the objective of shooting bricks, scoring points and killing your opponent. Two Cannons, one each located on either side of the screen. At the centre of the screen, between the Cannons, there is a group of bricks formed into a shape of different colours. The shapes of the bricks are as unique as a Picasso painting which look really cool. You control a cannon moving it up and down shooting cannon balls at the bricks. Cannon balls will destroy the first brick they encounter in their path or take a life off your opponent if you aim it at them making a direct hit.

When a brick is hit, it is removed so you can shoot at the blocks behind them Some bricks when hit will reveal a power up. You will receive an extra life every 464 points. When a cannon ball hits a brick, the player receives a certain amount of points depending on the brick colour, ranging from one point to 16 points. I really liked this game I thought it was easy to get into, fun to play, had a nice bit of music and cool in game sounds. Good to see a game you can play against your friends with too. However the gameplay is not the best at times as the computer cannon seems to get stuck in one position and offers no challenge. You can avoid your computer opponent and make the games longer but at other times it feels the games are too short ending faster than swiping left on Tinder.

Score: 68%

Space Cowboy

21st Place

Coded by: Israel Roman Alvarez Reviewed by: CPC4EVA

The year of 4353. Over 400 years ago the guardians of the law were not able to control the corruption of the galaxy so they employed Space Cowboys to fix the problem. But now a virus has been created which has led to a factory of killer robots using the virus to locate and attack all cowboys and guardians and they won't rest until they see all the cowboys dead. In the midst of this war between good and evil, the cowboy known as Dante tries to hunt ZeR0, the criminal with the greatest reward ever offered. The guardians believe ZeR0 is the head of the entire organization that implemented the virus and his arrest is vital to stop the disaster. Find and destroy ZeR0 and annihilate all the robots that cross your path. In this shoot em' up you get three lives to achieve your goal. Not really enough. Shoot down everything and collect the power up loads that appear after shooting three enemy robots to improve your armament. Laser Beams, Magnetic Missiles and a Plasma Cannon can be equipped to your spaceships standard semi-heavy weapons loaders, which will allow you to use a great variety of weapons. Its well presented graphically quite different from the norm space shooters that use a starfield and black backgrounds, I really liked the graphical effects and use of colours I also enjoyed the sounds. The sprites are quite lovely for this type of game looking futuristic. The game play is not so great as power ups fly away and you have no chance of getting them before they disappear, some of the action is tight and difficult and doesn't flow as smooth as I would have liked. It's a good effort I found myself coming back to it so that's a good sign, some tweaks/game adjustments and this could be quite a cool futuristic blast.

Score: 68%

Indigo Game

22nd Place

Coded by: David Azuar Alonso, José Antonio Agulló García and Elza Sarrías Alieva Reviewed by: CPC4EVA

In this maze exploration game the manual says you control a powerful magician called Indigo. He is the chosen one among the rest of humanity because he is the only one capable of defeating the imminent threat of the evil skull demons coming to destroy your world. This couldn't be further from the truth as Indigo is really quite helpless. There are only 4 rooms, that's all I could find, and each time you actually get past the skull demons to the next screen you are set upon by more skull demons, as soon as they touch you its game over. You have a gun but it's quite pointless as before you know it you're at the game over screen. There a time limit that probably shouldn't be there as you die way to quickly. Its reason for being there is because of the collectible Chicago 30's gun that appears at random so you can replenish your time when what you really need is more lives and better gameplay. Graphically basic in display and poor on the sonics.

Score: 25%

Bring RG Back

23rd Place

Coded by: Javier Richarte Gras, Edward Thomas, Owen Nolla, Iván Palacios Verano Reviewed by: CPC4EVA

The colour of the world has disappeared. Or, rather, it has been stolen. Your mission is clear: bring back colour. Armed with a square shooter you work you way up the screen in Ikari Warriors type fashion shooting at the enemies that approach you. Once you complete a zone of enemies you will recover a colour from the RGB set of red, blue or green. Get them all and kill off this plague of the Eyes. The levels consist of a forest, beach and military base. In the Forest level you are required to recover the red color. Avoid the obstacles and kill the red coloured eye enemies as they appear. On the Beach level you are to return the green color to the world. This level introduces new scenery and new enemies. You will need to dodge rapid fire from large turrets. The Military Base level you need to recover the blue colour obviously set in a military base. Finally your last mission is on the Road where you return all the colours to the world and wipe out the plague of The Eyes once and for all. It's not such a bad game at all, a bit on the repetitive side, has a good mix of levels and a nice bit of intro music, too bad that intro music doesn't play throughout the game.

Score: 59%

Overheap

24th Place

Coded by: Juan López Quiles, José Luis Gómez Antón and Alejandro Aliaga Hyder Reviewed by: CPC4EVA

Your objective in this flip screen run 'n jump shoot 'em up is to complete 5 rounds destroying all the foes inside the castle. As you progress from one round to the next set of enemies will be stronger. Your enemies are in the form of Skeletons, Vampires and Bats. Even though you have three lives the gameplay is short lived as I am sure there is a recurring bug that happens when you get killed on the restart after you die, enemy bullets come from nowhere and kill you again. It's the most frustrating thing. I feel the game received a higher award than it should have from the contest judges but that's just my opinion. The gameplay is uninspiring. Graphically its very basic in presentation and the playability is awful.

Score: 20%

Turtle Slam

25th Place

Coded by: José Miguel Gomis Antón, Guillermo Lloret Talavera and Carlos Perelló Camacho

Reviewed by:CPC4EVA

If there had been joystick play available I am sure I would have enjoyed top-down dungeon crawler, TURTLE SLAM so much more. You find yourself in a two-dimensional maze like orange coloured map. Your objective of each room / screen is fight monsters dodge lava or solve a maze before continuing onto the next room. The room appearance is always the same, but the monsters, obstacles and lava vary. The map structure is generated randomly. The path to the exit is unknown in each run. The player starts with four health points and for each level completed the monsters get stronger and the player recovers one health point. The concept of Turtle Slam! is a speed run game, the whole point of the game is to complete it as fast as you can. I like the concept and think its a good effort it lacks staying power and grab factor.

Score: 50%

Space Ball

26th Place

Coded by: José Manuel Malagón Alba, David Torrijos Casar and Emilio Serrano Lloret Reviewed by: CPC4EVA

The game consists of successive matches of "Space Ball" with progressive difficulties. Space Ball is a match where there will be 2 goals, two players and one ball. Both have to try to bump or throw the ball on the opposite side of the field with the intention of entering the opponent's goal. The match ends when one of the two opponents scores 3 goals. Graphically quite poor and so is the gameplay. The ball seems to get stuck in a recurring pattern. Overall the game fails to excite or have any kind of fun to it.

Score: 20%

Elfo Saves Christmas

27th Place

Coded by: Luke Blanes Duffy and Miguel Ángel García Gandía Reviewed by: CPC4EVA

Santa Claus has been kidnapped by evil creatures who do not want Christmas to be celebrated. Mrs Claus has sent Elfo on a mission to save Santa by going into the lair of the evil creatures. If he manages to get past them and finds the keys that will lead him down to the bottom of their lair, he might just find Santa and save Christmas.

During the game you will explore the current level through different rooms looking for a key to go down to the next level. When you enter a room and there are enemies inside, you're trapped in the room until you defeat all enemies. You defeat them by shooting them. There are items that will help you along the way. There is an item to raise your health and an item to raise your damage. While traversing the levels, you will stumble upon enemies that want to stop you. If you die, the game is restarted.

If you can handle all the red coloured screens, it's not such a bad flip screen maze adventure. I quite enjoyed playing it, there is enough of a challenge to solve how to complete each screen. Quite annoying at times as you only get three lives and the enemies jam you up against an entrance you just walked through and you are scratching your head. Nevertheless it's quite fun controlling Elfo (who looks like a black cat) around the rooms shooting at the evil enemies, why couldn't there be in game music and joystick controls?

A few improvements and it could have been much more fun to play.

Score: 61%

Two Finger Death Row

28th Place

Coded by: Adrián Gordo Prieto Reviewed by: CPC4EVA

One of my least favourite games of the game development contest. You are meant to be a boxer or a karate fighter, wearing that yellow kit you could say it's meant to be the Great Bruce Lee. Unfortunately the game is nowhere near as good as Bruce Lee. All you do is remain in one position and you press keys 'A' or 'D' to turn to your attacker coming from the left or right of the screen, hence the name two finger death row. You get 5 lives to play with but it may as well be zero because it's just so disappointing to play.

Score: 10%

Cat Pang

29th Place

Coded by: Marinés Antón Castelló and Débora Galdeano González Reviewed by: CPC4EVA

Cat Pang tells the story of the eternal love and hate relationship between cats and yarn balls from a cat's point of view. Main character Kitten -T, chases the bouncing yarn balls and splits them into smaller balls of yarn till they disappear by throwing its hyper-claws at the yarn. You get three lives and are challenged over six levels. The game starts off easy with one bouncing ball of yarn and then becomes harder as you progress further introducing more balls of being required to be divided and removed from the screen. It is not a bad adaptation of the original game of Pang. It has good controls and playability, not such a bad game at all.

Score: 63%

Fitzroy And The Infestation

30th Place

Coded by: Adrian Parker Reviewed by: CPC4EVA

The defence of the realm is in peril. The Tesla tower has been infested. The lurking evil will soon be arriving and the safety of the realm is in peril with the Tesla tower out of action. Now it is Fitzroy's job to become an engineer as well as an exterminator and bring the tower back into operation before the lurking evil arrives. Our intrepid hero, Fitzroy, can move around in all directions and shoot at enemies and any infestation. He also must collect keys to open doors and pathways. The goal of the game is to reach the exit of each level satisfying each of the objectives. You can see what the objectives are by pressing a key to bring up the objective menu during play. Objective items are the items that Fitzroy must pick up in order to repair the tower machinery. Fitzroy can carry many different items, however you must figure out what item is required to progress to the next stage of the game. Fitzroy is only able to carry one of a particular item type at a time. There are three difficulty levels to select - Easy: This is the default level for the game, enemies are simpler and a greater number of lives are available. Normal: This is the default difficulty; enemies are mixed, and you have less lives then easy mode. Hard: This is the hardest difficulty with harder enemies and fewer lives and weaker power ups. Fitzroy has the option of switching between three possible weapons to take out the enemies. I was quite enjoying, the gameplay held my interest and I was enjoying the exploration experience and battles in the game, but I found it crashes often making it unable to complete the tasks or the game. This game showed a lot of promise though.

Score: 48%

Cuchara Volador

31st Place

Coded by: Sergio Pérez Pérez and Borja García Pizarro Reviewed by: CPC4EVA

Legend tells the story of an epic adventure in which we will have control of a spoon that aims to make you long for breakfast. I wish it did do a better job of it though. You will have to overcome a series of obstacles such as cereal bowls or toast. But not before having to face enemies representing other daily meals such as a fork and knife. All this takes place in the immense space where nothing and nobody can help you. There are 5 levels of the same size which will increase in difficulty presenting you each time with more complex combat, you have 2 lives which will be reduced upon receiving damage from any enemy. Once again I would have liked the option of joystick controls, the keyboard for me makes the game too frustrating. Not a great shoot'em up, lacks a great deal of depth and gameplay.

Score: 34%

Bank Ac Returns

32nd Place

Coded by: Arturo Zambrano Perales Baptiste Samper de Diego Daniel González Luque Reviewed by: CPC4EVA

You are a bank robber in the 1930's of Chicago. Set inside the floors of a large bank, you must guide the robber through each of the differently designed floors, avoiding the police scattered around the screen, then get the key and escape each floor through a door all within the time limit. The police sprite move around levels in defined patterns so you are able to work out pretty quickly what you need to do to get out of each level. If a police sprite touches you, the level restarts until you either complete the level or run out of time and die. The further you progress the more difficult and challenging it becomes. Those police officers arrest you pretty damn quickly, so avoid them as best as you can. Basic graphics but they do their job quite nicely in this game. Quite a fun bit of avoidance gaming, with some tough gameplay if you aren't fast enough to avoid the police and escape to the next level. Score: 63% HACK TANK 33rd place. Coded by: David Melero Morant, Javier Martínez Aracil, Adrián Alloza Carrilero. Reviewed by: CPC4EVA.

In a futuristic world, a war has begun. A computer virus has taken control of all the armies. Just one hero can save the world of the computer rebellion, that hero just happens to be you. In Hack Tank, your objective is to destroy all the other tanks on the screen, avoiding their bullets and firing back at them in multiple directions using any obstacles or walls to make your bullets bounce off and make a direct hit on those computer controlled armies. Graphics and sound are pretty average and so is the gameplay. I like the concept and idea but you really need a joystick to control your hack tank and not keyboard to get the most out of it, well that is if like me you suck as using keyboard.

Score: 35%

Lunatic

34th Place

Coded by: Jorge Marco Esteve, Gema Moreno Compañ and Lucas Meirelles Reviewed by: CPC4EVA.

Lunatic is a story of how our hero called Strike fought against the revolution of robots. In this platform game to complete each level, you have 3 lives and you need to get the key and reach the door. The key is often protected by robots who shoot directly at you and can be hard to avoid but on the flip side you can also shoot at them but make sure your aim is accurate as you don't get many bullets. The keys are placed in the same spot in each screen, once you have it you will need to make it to the exit door that suddenly appears and not die in the process. It is a very simplistic looking run and jump platformer, with some items to collect but that's where the gameplay ends. Not a great game, but not the worst either, worth having a crack at it.

Score: 36%

Tank

35th Place

Coded by: ARDRD Reviewed by: CPC4EVA.

Charge those enemy tanks and destroy them!

In a single screen game you are a yellow tank which has to survive against other enemy tanks. The game has 13 levels with 3 kind of enemy tanks. Every 4 levels the type of enemy tank changes to a stronger one. You only have 3 lives but they are restored in each level. The game is based on the game Battle City produced and published in 1985 by Namco. I quite enjoyed this battle of tanks and wits. The movement around the screen is quite responsive and smooth considering its keys only. The graphics are basic, there is no sounds which could really have helped this game along. The gaming does become challenging with the computer tanks becoming more aware of where you are. It's a bit of a one way street and advantage to the enemy tanks when you are required to shoot 4 or 5 tanks per level and the computer opponents only get to shoot down one!

Score: 38%

Invade Space

36th Place

Coded by: Manuel Giménez Suárez, Pablo Fraile Anuarbe and Ismael Bertaïba Fernández Reviewed by: CPC4EVA

The year is 2548, the remains of humanity are still searching for a planet to inhabit. Having consumed all the resources of planet Earth, humanity has been searching for a place to migrate to. After many years of navigation and with the resources becoming scarce, your jump in your spaceship called the Z80, from the advanced unit of special operations and locate a habitable planet on its radar, humanity sees hope after its long journey through space... But that hope is lost as Invade Space is a Space Invaders clone that is definitely one to forget.

It uses larger bug type sprites for your spaceship to shoot at and after you see that it's time to put the game down.. The game is soooooo slow waiting for your bullet to hit its target and it suffers from poor collision detection as your shots can miss and still make an enemy bug alien disappear, when you shoot the last bug alien the game goes into a real bug mode with a bullet continually being fired but there are no bugs on screen, arrrghhh.

Score: 12%

Penalty Kicks

37th Place

Coded by: Kaffesakis Theodosios (sakis) Reviewed by: CPC4EVA

As the name says you kick penalties for a living in this game. Not quite for a living but for a few minutes anyway. The game may not be great to play but it's coded in basic and for that it's not such a bad result. What it has going for it is that it has a decent amount of screen being used with decent sized sprites for the goal keeper and the goals. Not a lot to the game play just kick the ball a certain direction to shoot at goal to score or move the goalkeeper where you think the ball is going to stop it. Not such a bad effort.

Score: 50%

Killing Machine

38th Place

Coded by: Pablo Aragonés López, Gilberto Jesús Brito and Airam Pérez Catalá Reviewed by: CPC4EVA

You play Charlie, he is somewhat of a loner, without a job and without a girlfriend / boyfriend, He needs help and badly. Not only does his personal life suck so much it just got even worse as waves of large black creepy crawly enemy spiders want to harm him. The only goal of this game is to survive as many waves of enemies as you can. It will get more challenging as you advance in the game. Charlie has 12 health points or lives displayed as red hearts at the bottom of the screen, if you run out of them, Charlie will die and its game over. However, if you stay safe for some seconds, they will regenerate. Charlie can shoot the enemies but they appear at random and everywhere so he needs to quick on shooting at them. An addictive little game that becomes frustrating quickly.

Score: 51%

Disassembler

39th Place

Coded by: Diego Cárcamo Porres and José Ignancio Nadal Sánchez Reviewed by: CPC4EVA.

Disassembler is an Arkanoid style game. Your objective is to destroy the wall at the top of the screen using the bar to make the ball bounce against them. You have three lives to help you achieve your goal. You will need to take into account that the ball will bounce with everything on screen. You have 40 pieces of wall to destroy, every one with its number of hits it can handle, so one bounce against a piece of wall does not necessarily mean its destruction. Once you break every block, congrats! you've won. But if you drop the ball 3 times, you'll lose. It looks and feels like a demo rather than a full game. Not the best of games of brick breaking games, the gameplay is rather slow, the ball feel like its takes forever to move from one end of the screen to the other and the music is rather annoying.

Score: 23%

Crocker

40th Place

Coded by: Sara Vilaplana Rúa and Enrique Cortés Tárraga Reviewed by: CPC4EVA.

You are a crocodile stuck on one side of a busy road. Sound familiar? Yes it's a Frogger type game. You have been searching for your snacks, a big sized delicious sandwich. Crocker seems to have lost them but can now see them on the other side of the road. The only way to get his yummy sandwich is to cross a very dangerous road full of fast moving cars and trucks that won't stop anyone let along poor Crocker. If you can move Crocker the crocodile from one side of the road without being run over you collect the food and it's game over. The game feels more like a demo than a proper game. Once you have done it once you probably won't go back as that's all there is to the game. A very basic presented game lacking any lastability.

Score: 20%

18th Century Invaders

Coded by: Lourdes Mas Lillo Sid-Ali Eric Crénier Reviewed by: CPC4EVA

As a Space Invaders clone, 18th Century Invaders fails to excite the imagination. Unfortunately for its team of coders it received last place in #CPCRETRODEV 2018. Not something you would want to have as a developer, but the judges got it right with this games ranking. My opinion, it just doesn't play well enough to be a Space Invaders clone. While there might be a jolly 18th Century American tune playing during the game it just can't save it from being a poor game to play. Missing from the game is the shields to give you some form of protection instead you get pummelled by the 18th Century army with waves of bullets dropping towards you with very little room to hide. With the colour scheme they can be hard to see. With only three lives my games ended rather quickly. Try it and have a go for yourselves, but I just can't enjoy it.

Score: 7%