Alessandro Grussu


Coloristic ZX

Author: Alessandro Grussu
Publisher: Martin Borik
Machine: Spectrum 48K/128K/+2/+3

 
Published in Al's Spectrum Annual 2021

Coloristic ZX

Like many other puzzles, Coloristic ZX requires to perform a simple task under increasingly difficult conditions. In each of the 80 levels you have to colour all the squares of a scheme, starting from a certain location. At the beginning, as usual, levels flow quickly, allowing the player to become familiar with the basic concept: there is only one colour and no obstacles appear.

Going on, the first difficulties come: multiple starting locations of different colours - there can be up to four - each with its number of squares to colour; one-way squares; squares that must be coloured only in a fixed colour; schemes with entry and exit points connected together; and so on.

If you realise you made a mistake, just press R to start the level over. Each level can also be recalled by pressing C and entering an alphanumeric code of 8 elements. This code is shown to the player at the end of the relevant level.

The Spectrum conversion of a title for mobile devices, Coloristic ZX is a good brainteaser with a minimal design, which due to its immediacy will also appeal to those who usually do not pay much attention to this type of games.

Alessandro Grussu

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