Crash


Coloristic
By Martin Borik
Spectrum 48K/128K/+2/+3

 
Published in Crash #1

Coloristic

Ah, the sedate puzzle game; lives aren't at stake, there is no approaching menace to thwart and there is no time limit to hinder one's progress.

The mobile phone market is a common place for such "toilet seat" entertainment these days, so it's good to see it return to a format which doesn't have a huge abundance of games of this genre.

Coloristic is a minimalistic puzzler based on the mobile game of the same name. The main idea is for the player to fill all the squares on a tile-based grid by moving a coloured line, square by square and within a finite number of moves.

Coloristic

Your origin square, where you start off from indicates how many moves you have and you can move in any 90 degree direction from there, barriers permitting. All moves must be taken, so, for example, if your start point states '5' then you must use up all five moves. With each step, the counter deducts by one, therefore it's easy to keep tabs on your movements.

This is simple enough in the first few levels as there is only one line available to manoeuvre around the grid. As the game progresses you find yourself in control of up to five different lines (all can be chosen with the numeric keys at any time) and you must logically solve the correct routes for all of them - all moves must be used up. The learning curve gradually builds up over the 80 levels and by the last twenty, you will most certainly be challenged to the max.

Gordon King

The first thing that appeals to me in Coloristic is the look of it. It looks like an inbuilt game that you would choose from the Spectrum 128K menu.

Coloristic

The off-white background, the shadowed boxes and the fonts used all add up to make it look operating system bespoke.

It is a lovely slow-paced game in which I had all the time in the world to make my decisions. At first, it was rather easy and the early levels acted as a simple tutorial. But before I knew it, the difficulty crept up and I found myself really having to think and juggle between the different coloured lines I could choose.

However, as the game goes on and the difficulty increases, I found my attention starting to wane - I felt I had seen and played enough. Repetition aside, I found the game really enjoyable and I loved the brilliant AY music that accompanied the experience.

Chris Wilkins

Coloristic

What a great game to play on a chilling Sunday afternoon to pass the time.

Coloristic looks quite simple in its presentation, but underneath is a fiendishly challenging game which really "shows its colours" on the later levels as the difficulty setting is ramped up.

What is great about new releases on the Spectrum is that many come with a great AY tune - and that is what we have here, and it's a joy to listen to.

Overall, a nice little game, that I kept coming back to, to have 'one more go' to see if I could get to the next level.

Comments

Control Keys: Q, A, O, P
Joystick: Kempston.
Graphics: Subtle, but smooth.
Sound: Fantastic 128K music/sound.
General Rating: A lovely laid-back puzzler, but eventually repetitive.

Chris WilkinsGordon King

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