Alessandro Grussu


Cheman

Author: Alessandro Grussu
Publisher: The Mojon Twins
Machine: Spectrum 48K

 
Published in Al's Spectrum Annual 2020

Cheman

Poor Cheman is in trouble. His favorite metal band is going to play live, but in order to attend the gig he has to find the medallions of power and bring them to collection centres, while getting rid of the annoying batucadas - samba-reggae-style street percussionists - that infest the two levels of the game, by jumping on their heads.

As surreal as many of the other Mojon Twins' titles, Cheman is mostly a demonstration of the new MK3 authoring tool, the third edition of the Churrera. As a game in itself, it is faithful to the pattern of games inflicted upon us by the Mojons for the last few years. This means it is not particularly original, but is likeable enough anyway: platforms, enemies to be defeated by jumping over them, objects to collect and so on. The graphics are pleasant, while the sound is limited to a tune on the options menu and to the classic beeper effects.

The protagonist, larger than the usual Churrera sprites, moves quickly (maybe too quickly) and smoothly. Cheman may not be the "return to form" we were expecting from the Mojons, but it's not bad and can be played without too much effort.

Alessandro Grussu

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