Amstrad Computer User


Castle Dracula
By Duckworth
Amstrad CPC464

 
Published in Amstrad Computer User #9

Castle Dracula

In this game, there are no proper instructions for the first time adventurer, and so Duckworth assumes everyone knows what to do. There is a short 'briefing' beforehand, however, and it tells you that you must go and thrust a knife in Dracula's chest. There isn't any treasure to collect, just Dracula to find and knock off.

It's not particularly difficult but it's the type of program that would suit the person who has cut his teeth on a beginners' adventure, There are a few zombies, hunchbacks and suit of armour lurking around blocking your path, but you can easily turn around, find another route and explore the other 100 locations.

If you 'QUIT', or are killed by a nastie then you are zoomed back to the very beginning and presented with the previously read 'briefing'. The vocabulary is very poor, it lacks synonyms and only contains the words necessary for the completion of the game. This is excusable in easy adventures but here it is irritating since everything has to be typed out in full.