ST Format


Carrier Command

Publisher: Mirror Image
Machine: Atari ST

 
Published in ST Format #23

Carrier Command

Few games of any type can lay claim to the kind of reviews which greeted Carrier Command on its release. It broke new ground in graphics and gameplay, completely leaving the rest of the field behind.

A series of newly formed volcanic islands houses considerable amounts of tappable energy which could prove very useful to a world gripped by a massive energy crisis. The ships Omega and Epsilon are designed to tap this energy, but a spy organisation have taken control of one of the boats and they're threatening to destroy the islands unless they get a ransom of 15-billion dollars.

This is where you come in. You take control of the good ship ACC Epsilon and must do battle with the rogue computer-controlled ship ACC Omega. From the safety of your carrier, you've got to colonise the islands to supply your ship and then destroy the rogue carrier.

Your boat comes equipped with highly sophisticated self-repairing circuitry and some vicious armaments. It's also got a full complement of remotely piloted planes (called Mantas) and amphibious tanks (called Walruses).

Carrier Command is absolutely stunning the graphics department. You can view the game world from either your carrier, a Manta or a Walrus - but more than that, you can watch your Mantas from your Walruses or indeed any any combination. One of the best sequences enables you to view a Walrus leaving the helm from the carrier's viewpoint. But the graphics aren't all the game's got going for it. The great strategy element means you're going to be playing this game long after your latest licence gathers dust on the shelf. However, if all you fancy is a quick blast, you can play the "Action Game" option. Either way this is a serious bargain and time hasn't weakened the sheer feel of this game. If you don't own Carrier Command, go out and buy it now.