Banshee (Core) Review | Amiga Power - Everygamegoing

Amiga Power


Banshee
By Core
Amiga CD32

 
Published in Amiga Power #41

Banshee

"It's got no in-game music," gloated Cam in his original review, prompting flutters of worry that the CD version would spawn a clunky audio track. But - hurrah! - that's not the case. Banshee remains silent, apart from the oddly drumlike thunder of your guns, explosions aplenty, and the irate moans of the dying. There are purportedly two extra levels in there, but, er, I didn't get to see them.

Banshee is a stunningly tough game, with your plane under constant attack from all angles.

It's also a hugely clever one, from the power-ups you shoot to rotate through their effects, knocking them back up the screen as you do so (an idea pinched from the gorgeous SNES game Poppy Twinbee, but far superior because, instead of confusing coloured bells the power-ups are easily recognisable icons) to the way enemy bullets thump your plane backwards in a that-hurts manner.

The game is brimming with spectacular touches like collapsing hangars revealing airships, or plummeting troop transports spewing hopelessly optimistic burning parachutists, or painfully inept hot-air balloonists chucking bombs, or (by far the best) the most dangerous monster turning out to be a lone soldier crouched behind a packing case with a machine-gun. How you admire his stupid bravery, even as you strafe him with four-way fire. It's still a great game, even though the amount of movement on the screen does sometimes cause your eyes to go a wee bit funny.

The Bottom Line

A shoot-'em-up that wears its special pants with pride, and comes with two extra levels in this CD32 incarnation. Peculiarly, the hilariously gruesome civilian death animations have been cut, because apparently only men with guns get killed in wars. Right, kids?

Jonathan Nash