Big K


Zodiac

Publisher: Anirog
Machine: Commodore 64

 
Published in Big K #5

Zodiac

Time to don the lycra catsuit of your choice and rescue the world again! This time, the wotton beastly devils have besieged the very Zodiac itself (egad!), and scattered all of the beastly signs willy-nilly in a maze.

So, superhero (mug), it's all up to you to travel the tortuous maze, scupper the caddish demons within, bag the signs of the Zodiac and bring 'em all back home. Jolly good show, what?

A great quasi-adventure game. The action is smooth, and the graphics simple and effective. Once you've marched your sign-seeking doppelganger through every nook and cranny of the maze, you can begin to make grand martial plans about the best possible route to take. As you progress, the demons multiply (wouldn't ya just know it?) When you've collected all twelve signs, they reappear in the final screen.

It becomes your task to pick 'em up and guide 'em into the central chamber. Sadly, 'tis at this point that I get snuffed. Hence I cannot recount an ending - but my guess is that you'll have a lot of fun finding out. Go to it!