Amstrad Action1st June 1990
Published in Amstrad Action #57
Yogi's Great Escape
Jellystone Park is to close for the season. All the animals are to be taken to the zoo - all. that is, except for Yogi bear!
On hearing the bad news, Yogi vows to escape. So off he trots through Jellystone Park in his bid for freedom. He's not going to get away that easily, however. Hot on the trail is Ranger Smith. If Yogi doesn't get a move on, he'll be spending summer under lock and key after all.
Yogi is aiming to spend his unofficial vacation in the city - New York City - and the journey is not a short one. Neither is it straightforward. Yogi will have to make his way through the most hostile terrain this side of the Rockies if he's to get there. Luckily, there's plenty to eat on the way, courtesy of loads of unguarded picnic hampers. Enough to appease even the hungriest bear's appetite.
Yogi's Great Escape is a platform jumping game. The big bear has to jump from ledge to perilous ledge to make progress. There are plenty of obstacles to negotiate, too, ranging from natural hazards to trained trappers and moving platforms.
When the right-hand edge of a screen is reached, the view flicks to the next screen. The levels are quite long, and with six of them in total there's a fair amount to the game.
Backgrounds are very nicely drawn in a simple cartoon style. The sprites look good, as does Yogi himself. There's no tune in the game, and spot effects are rudimentary and minimal.
Yogi is easy to control. The obstacles, whilst tricky at first, can be learned and mastered. Only one real criticism of the game - Where's Boo Boo?
A good-looking, playable and fun budget game. Great for the kids.
Green Screen View
Loses a lot of its charm.
First Day Target Score
Reach the forest.
N. No tune...
P. ...that's not always a bad thing.
Grab Factor 66%
P. Easy to control.
Staying Power 67%
P. Six difficulty levels.
N. They're all essentially the same.
P. Smarter than the average game.