Yabba Dabba Doo (Quicksilva) Review | Computer Gamer - Everygamegoing

Computer Gamer

Yabba Dabba Doo
By Quicksilva
Spectrum 48K

Published in Computer Gamer #13

Yabba Dabba Doo

Fred Flintstone, hero of television cartoons even when I was young [I didn't know they had TVs then! - Ed] has made the transition to computer game stardom. Our prehistoric hero is trying to woo the lovely Wilma. In order to impress her and so gain her attention, Fred must build her a house in the thriving town of Bedrock.

Fred already has a nice little plot that he wants to develop, but irst, he must clear it of rubble. These are the small stones that are lying around the place. Picking them up one at a time, Fred must find the tip and jettison his load. Once he has cleared his site, he can pick up the large boulders and use these to build part of his house. The problem is, everybody else has decided to start building and so boulders are in short supply. You also need to earn money so that you can hire a dinosaur to help you with the roof.

Apart from your five lives there are two sliding scales depicting your energy and your damage. When your energy reaches zero, only a meeting with Wilma with help, when you sustain too much damage through collisions with turtles and dinosaurs, etc, you lose a life.

Fred lives on one particular street and can move along it easily. To change to another street involves moving diagonally off at one of the corners - something that detracts considerably from the gameplay.

The game is nowhere near as colourful as its C64 rival and you only hear the famous Flintstone tune before the game starts but against that, the creatures are less hostile, and so you survive that much longer. Even so, the game suffers from poor playability so has limited appeal. It's not so much a case of Yabba Dabba Doo and Yabba Dabba Don't.

Star Rating

White Dwarf