Sinclair User


Witch's Cauldron

Author: Richard Price
Publisher: Mikro-Gen
Machine: Spectrum 48K

 
Published in Sinclair User #37

The Witch's Cauldron

WHY IS life so tough? There you are minding your own business, an ordinary human on the Clapham omnibus, when Hazel the witch arrives and turns you into a slimy toad.

Hazel has now imprisoned you in her island home and, naturally enough, you want to become human again and get back to Clapham. You must go through a series of transformations by using spells, potions and all other magical impedimenta lying around Hazel's dwelling. Warning - this won't be easy.

The Witch's Cauldron

The game is a text adventure with superb location graphics. As you move around the rooms, - whether you happen currently to be a toad, cat, ape or whatever - you are shown in the position you have moved to - on top of a sofa, under the piano. In this sense the graphics are interactive.

The program is technically polished with a large vocabulary and about 100 locations. You can type in reasonably complex English and the input is very firm, allowing fast typing.

The plot is inventive and good-natured whilst the business of finding the correct things for your next change is quite tantalising. Change too soon and you may find you've missed something you could have done only in a different shape.

The Witch's Cauldron should be entertaining enough for the whole family. Splendid fun!

Richard Price

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