Computer Gamer


Wimbledon

Publisher: Gremlin
Machine: Commodore 16

 
Published in Computer Gamer #17

Wimbledon

As I write this, it's a couple of days to the Wimbledon finals. So as you read this it is a few weeks later and Wimbledon 'fever' (for those who go in for that sort of thing) is over for another year. So Gremlin just mistimed it.

The game itself is a standard plan-view tennis game with no 3D as is usual nowadays. The level of control consists of the amount of power put into the shot and by positioning yourself, the angle at which the shot is made.

Due to the large size of the players, the court - which runs from top to bottom, looks a bit squashed. And as a consequence it is fairly easy to knock a ball out of bounds if your strength is too high; however, this is balanced by the court being so small that the players can get every kind of ball, even if you are on the opposite side of the court.

That said, the game is fairly playable, though the lack of control options makes it a bit Pong-like i.e. get in the way of the ball and you'll hit it. The graphics aren't stunning - more like functional, and the game is quite fast, with good presentation and a minimum acceptable level of sound.

The main bugbear is the price, at around £8 this is around 2 to 4 times the price of software of a similar quality, though the packaging and inlay cartoon are superb, it does seem a little tight to put it out at this price. In the end it all depends on how much you like the game integrated against how well populated your pocket is at the time - but that could be said about any game really.