ZX Computing


West Bank
By Gremlin
Spectrum 48K

 
Published in ZX Computing #24

West Bank

As a cashier at West Bank, you are employed full time to snipe from behind the counter at bandits who want to make a forcible withdrawal.

The difficulty is deciding which are the desperados and which are the depositors. From the three doors that face you there can emerge anything from law-abiding citizens to masked bank robbers. There is also a midget wearing six hats, one on top of the other (more common in the Wild West than you imagined!) and in between wasting the baddies you can take a second to amass a few points by sharpshooting his hats off. Underneath the last hat is either a bag of money or a bomb which loses you a life if detonated.

There are ten doors to scroll across and when the dollar signs above all ten start flashing that shows that you've taken in sufficient money from your surviving customers and it is time to progress to level two. But first there is a face-on shoot out with three mean lookin' dudes who you have to draw on in the right order as they send you to Boot Hill. On successive levels, the doors open and close more rapidly revaling more bandits to pot and fewer customers to accidentally dispose of!

West Bank is really a variation on a shooting gallery game and as such works well, but unless you want to test your reaction time to the limit, your reaction might be disappointment.