Steve is not a lucky person. Of all the unlucky love matches made through the millennia, Steve's love for fellow worker Emily is most likely the worst. Because, in truth, there aren't that many daemons that have been banished to Earth. And Zelloripus, the one possessing Emily, is the most evil daemon there has ever been. Of course Emily might look attractive, but after centuries of tedium in Plymouth her outlook on life is not sunny...
To begin with, Emily gives Steve some 'headache pills' to heighten his senses - so as to make the coming agony even worse: Then she unleashes the eponymous weird dreams which have such an intense, vicious edge they soon put him in hospital for a life-threatening operation...
For Steve to wake up from his terrifying dreams, and survive the operation, he must collect various objects from the multiple, interconnected dreams which haunt him. His quest begins in a candy floss machine, a great metal tub with sticky pink floss whirling around to be gathered up by a stick. Steve must jump up at just the right moment to grab hold of the stick without being flattened by it. (C64 owners cannot be killed here, but it's harder to grab the stick.)
Once lifted out of the tub Steve is deposited outside a fairground, just in time to face a giant wasp carrying a very useful object. Unfortunately the wasp has a lethal sting... Amiga owners can run left into the hall of mirrors where there are five mirrors (two of which are temporarily barred), giving access to the other dream levels. C64 owners however, must play the game in a set order to make multi-loading easier. (This is an intelligent use of machine, but frequent death forces so much rewinding and reloading that the cassette version seems almost pointless.)
There are about nine sub-games in all, including a beat-'em-up one where you fight rock creatures with a fish, some swordplay with roses and a lethal game of ball with a young girl.
Weird Dreams has obvious similarities with Space Ace, in that both have some spectacularly imaginative graphics - at the price of heavy disk access and limited gameplay. The sub-games look weird, but as there's only about nine, they're very tough to provide some sort of value-for-money.
This soon becomes extremely irritating, forcing lots of reloading when you die. Obviously the Amiga game has faster disk access, but it's more frequent (unless you have one megabyte of memory). In short, while the graphics are great (especially on the C64), the gameplay will please only the patient and persistent.
Well, this is, er,... weird! I mean, what other game can boast giant wasps, floating fish or a carnivorous football (my personal favourite)? Some of the very attractive, surrealist graphics are also pretty gruesome; especially when you get get shredded by a runaway lawnmower!
The gameplay, although innovative, doesn't really live up to the great presentation. But if you're looking for something a bit different, Weird Dreams is it!
Some attractive intro screens soon become irritating as dying forces reloading (unbearable on cassette, marks are for disk version).
Big, bold, colourful, and very imaginative. The wasp is particularly nice.
Some nice loading music and in-game tunes.
The first game is one of the hardest and least enjoyable.
Toughness makes for a formidable challenge, but weak gameplay makes persistence unlikely.
A bold conversion, which fails mainly due to weaknesses in the original's gameplay. Oh, and deduct 20% for the cassette version.
Quite a readable novella, but elaborate death sequence soon becomes irritating.
Definitely weird, and nicely drawn, but variety is lacking.
Some good tunes and effects.
Initially confusing and high difficulty makes compulsive addiction unlikely.
Limited gameplay is hardly compensated for by irritating toughness.
An ambitious idea which lacks sufficient thought over gameplay.