Home Computing Weekly


Vampire Killer
By Scorpio Gamesworld
Amstrad CPC464

 
Published in Home Computing Weekly #107

This game was originally released for the Spectrum and is now available for the Amstrad. The objective is to get from the ground floor of Dracula's house up to the 12th floor and kill Dracula before midnight, otherwise he flies away. You are allowed eight minutes to do this. On each floor there are twelve rooms. Some are empty some contain items you need to kill Dracula.

Your score depends on how many items you collect on the way. Arrive without enough of these and you can't kill him - he kills you.

There are lifts to take you between floors - some go up and some go down. On the way you meet spiders and bats which you can shoot, if you have any bullets left. Some doors hide skeletons that 'shock' you. Too many shocks and you run out of the house terrified!

I liked the title page, which is just as well as the tape takes 10 minutes to load. Loading seemed unreliable, about a 50-50 chance of first-time success. Instructions are clear and simple. There are three levels of difficulty, each successive level giving less time to kill Dracula. The graphics are colourful and the sound entertaining, although repetitive. Key response is rather slow, and our vampire-killer moves rather ponderously along the corridors.

After a while it all becomes rather predictable and tedious - I kept wanting to go for a cup of tea. However, any attempt to produce cheap software for the Amstrad should be applauded and this game is certainly very attractively priced.

A.W.

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