Perfection entered the games software business with a flourish and their game Odyssey 1, which won a programming prize. Turtle Timewarp is their fourth program, set in a world disrupted by thermonuclear destruction. The last humanoids have gone leaving behind turtles which have not suffered mutation like all other creatures because of some unstated alien intervention. As the biggest and strongest turtle you must go around collecting smaller turtles and carry them off to the dubious safety of houses left behind by humans. Using the timewarp gate provided by the aliens, you must go from land to land collecting all the turtles.
In this doom-laden 'Day After' world, all the mutated creatures fancy a bity of turtle and your only hope is to drop a stun bomb in a mutation's path. This leaves it safe to cross over it for a short period, but there's only one stun bomb allowed on screen at any one time. Extra bombs may be obtained from the lair which appears at the centre of the screen from time to time.
The screen takes the form of a simple maze with several dead ends. Tucked into the dead ends are large sized question marks, eight in all. At first you are chased by two mutations, but the question marks may be small turtles or they may be more mutations which will give chase after two seconds. If it's a turtle it will climb on your back and a humanoid house will appear somewhere on the screen.You must deposit the small turtle safely and then go for another. When five have been rescued the timewarp gates will appear in the centre of the screen and you may move to another land where there will be more mutated creatures to chase you - of course! The maze forms are different on different screens.