Crash


Treasure Island

Author: Ian Osborne
Publisher: Zenobi Software
Machine: Spectrum 48K

 
Published in Crash #94

Treasure Island

Shiver me timbers, me hearties, yo-ho-ho and a bottle of rum - and any other piratical cliches you care to think of. This be the latest offering from Jack Lockerby, a two-part PAWed adventure based on the book by Robert Louis Stephenson. But is it worth your pieces of eight? Well get that parrot on your shoulder and let's go to Treasure Island!

There's gold in them thar hills, and two rival groups are looking for it - Squire Trawley and the good guys, and the pirates led by Long John Silver. You play Jim Hawkins, and the adventure begins in your parents' Admiral Benbow Inn where your pirate guest has just come to a sticky end.

Treasure Island's great for beginners, as the problems aren't too difficult and potentially confusing auto-prompts are kept to a minimum. It's well presented and has an excellent vocabulary. The first few puzzles are easy, (just make sure you make full use of the EXAMINE command), though it's a bit of a slow starter.

What sent me crackers was the disgusting maze in part one. Although fairly short, it's horrendously illogical and incredibly difficult to map - worse than the one in Wombat. If you can complete it with anything more than pure luck, you're a smart arse.

Ian Osborne

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