A&B Computing


Trapper

Author: Matthew Fifield
Publisher: Blue Ribbon
Machine: BBC/Electron

 
Published in A&B Computing 5.02

A great little budget item here - a kind of Pengo variant with our hero being chased around the screen by nasties. Can he shift blocks into position, thus trapping and squashing the baddies? Well, with six levels of difficulty and increasing numbers of nasties on each level, it's not always easy.

It is always fun, however. The graphics are adequate for the gameplay which, although derivative, is exciting and compulsive. A simple idea that works - partly because the game recognises its own limitations and partly because it is a model of an excellent budget game. More of these please, Blue Ribbon!

Matthew Fifield

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