Top Gun (The Hit Squad) Review | Crash - Everygamegoing


Top Gun
By The Hit Squad
Spectrum 48K/128K/+2/+3

Published in Crash #70

Top Gun

Take my breath away...! Yes, Top Gun is back for a second stab at the software charts. When it was first released it got itself a cover on Issue 37 plus a 90% CRASH smash, but that was a long time ago. The game is basically a vector graphics style flight simulation with a colourful start sequence and logo on the title screen. All the in-game graphics are monochrome (boring white on black), and sound is just a blip when you fire at another plane.

I don't recommend playing Top Gun in one player mode: the game just gets so boring. Get a friend round and play against each other for much more fun - well, shooting your best friend always is, isn't it? The control panel in the game's very basic as is the title sequence, but there's some fun to be had.

There's three weapons to choose from. A cross-hair on screen represents a machine gun, a square sight a sidewinder missile and no sight the flare mode. Mares are used as a decoy and are the only defence you have against sidewinder missiles! Use them skilfully or they won't have any effect, and you'll be blown out of the sky. Some practice before you take on the other player for real is a good idea.

Top Gun is definitely not for fans of the film, only flight simulator fanatics may find some fun roaming around an empty sky. This one never took my breath away!

Nick Roberts

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