ZX Computing


Timeflight
By The Power House
Spectrum 48K

 
Published in ZX Computing #37

Timeflight

CRL's relaunched budget label gets off to a less than power-packed start with this dated little shoot-'em-up. Timeflight reminds me of a very simple space combat game that I played on a TV games console about six or seven years ago, in which you control a spacship which flies around collecting objects, and at the same time avoiding/destroying the enemy aircraft that are randomly flying around.

In this case the objects are the four letters which spell out the word 'WARP', and once you've gathered them together you move onto the next time zone which is exactly the same as the first, apart from having a few more enemy ships in it.

Control of your craft consists of rotating left/right and firing little pellets across the screen. The 'time-zone' landscape scrolls under as you move, so that your ship is always positioned more or less in the centre of the screen. On my first attempt I sat there and did nothing, just letting the ship fly up the screen on its own and I got halfway through the second level before I needed to do anything to avoid getting blown up, so the game doesn't exactly score high marks for addictiveness.

For nostalgia buffs only.