A&B Computing


The Way Of The Exploding Fist
By Melbourne House
Acorn Electron

 
Published in A&B Computing 3.04

This rather imaginatively named karate simulation game was originally released for the Commodore 64 and became one of the best-selling games ever for that machine. And not surprisingly considering the amazing sound effects, fantastic animation, brilliant action sequences and so on. The BBC version had hardly reached the office before I commandeered it. Hands off!

On CHAINing the program, a simple but effective Mode 7 picture of a Karate master popped up. Somewhat surprisingly, it then proceeded to load in a more detailed Mode 1 colour picture of the familiar karate master smashing a piece of wood and shrieking in pain.

To start, you select whether you want to play against the computer or another human being, chosse either joystick or keyboard option (it is strongly recommended that you choose the joystick option since you have to manipulate no less than 10 keys!) and you are ready for combat.

First, let me just briefly explain the moves possible in this game. By moving the stick left and right, your character moves in the appropriate direction. He can be made to leap or crouch by moving the stick up and down and can somersault backwards or forwards, execute high and low punches and kicks in every conceivable direction.

The Way Of The Exploding Fist

Points are scored not on which action has been taken but on how well each move was executed. If your aggressive move fails to make contact, obviously no points will be awarded but if your move is perfectly executed, you will obtain one full point. In some instances, your move will strike your opponent but the hit will not be perfect. In that case, you will only obtain a half-point. For each strike, your score will be incremented. When you manage to get two points, your status will go up to face a tougher opponent.

The graphics and animation in this game are absolutely superb. The large detailed sprites move smoothly without flicker and the way in which your opponent falls to the ground when struck is a real delight. Appropriately oriental music accompanies the fight. It could have been better - perhaps Melbourne House should have used my music lab! - but it certainly adds to the atmosphere of the game.

Playablity wise, I felt it was a little too tough from the beginning. The computer opponent is so good! It was a little disappointing that there is only one backdrop and one type of opponent (as opposed to two backdrops in Yie Ar Kung Fu and lots of different enemies) but overall, The Way Of The Exploding Fist is professionally produced and very enjoyable.

Shingo Sugiura

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