Home Computing Weekly15th January 1985
Published in Home Computing Weekly #95
This is a simulation based on two real golf courses. You may choose competition or practice play, and decide at the outset what part the wind will play in your game. Having done so, you start on your chosen course.
You decide which of the 10 clubs to use. Their characteristics are detailed on the inlay, together with the problems which landing in the rough will cause. You then input the direction of shot in degrees. This isn't as easy as it sounds! The tee, fairway and green of the hole then appear.
This caused problems; the ball was nearly invisible on the green shimmery screen. Now the hardest bit! You time the swing of the club by looking at a small animated figure. Get it wrong and you either hook or slice. It really does take practice. Should you land on the green, this appears in detail and the process starts again until you manage to hole the ball.
Very cleverly done in Basic, but not exactly an action game unless you're a golf fanatic with a fairly clinical approach.