Home Computing Weekly


The Hacker

Author: J.D.
Publisher: Firebird
Machine: Acorn Electron

 
Published in Home Computing Weekly #106

Have you ever wondered what computer designers dream about? Now is your chance to find out. Hacker must be based upon a computer designer's nightmare. The adventurer, Hacker, finds his way into a telephone network, through a modem and is lost inside the circuit of a computer.

After listening to an excellent and entertaining rendering of a tune played in the style of a steam organ, Hacker is launched into the first part of his journey. There are a total of 12 different screens and to pass from one to the other, he must retrieve five floppy discs whilst dodging tramping lCs and other moving "bits:' One interesting feature allows a player to preview and try each of the 12 screens. This is a boon to me because I normally never get to see what the final stages of a game look like.

However, to play and obtain a score, you must progress through the game sequentially and collect each of the discs before moving on. There are only three controls for moving Hacker round the screen but it takes time to learn the different techniques necessary to make certain moves; rather like an adventure game. You shouldn't get bored, but remember that Hacker only has three lives to do battle with all the dangers.

There are no screen instructions, but there are high score and pause facilities. It's an interesting game as long as it doesn't give you nightmares.

J.D.

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