Amstrad Action


The Enforcer
By Trading Post
Amstrad CPC464+/GX4000

 
Published in Amstrad Action #89

Dying for a drink? (Uh oh, joke coming up). You will in this game! (Thought so) It's Chicago. It's 1932, and you're right in the middle of a Prohibition gang fight...

The Enforcer

Your job is to gun down dozens of bad guys as they pop up from behind trash cans (that's American dustbins), peer out of windows and generally hide like cowards.

Unfortunately, these gangsters also carry guns. If you happen to shoot any civilians (you dirty dog you!) all you will loose is points [I like to see morals in games - Ed], and this is extremely inadvisable as in this game points aren't all that easy to come by...

The game is played Operation Wolf style, though the screen won't move - you have to kill a pre-determined number of goons before you can progress any further down the street. There are also nice little bonus levels in between locations, involving loads of bottles of booze and some blokes trying frantically to pack it. Your job here is to shoot the whiskey before it gets packed. Missing one bottle means the end of the bonus level (a tad harsh), as does shooting a (legitimate) bottle of water.

The Enforcer

The Enforcer is hideously difficult. Getting on to a bonus level is damned near impossible, and these levels do not last for long anyway.This is a nicely presented game, with nice sonics (what little there are) and nice graphics, but marred horribly by the fact that it is way too difficult.

Verdict

Graphics 71%
Good, but nothing special given that the extra hardware of the cartridge machines is being used.

Sonics 50%
Again, nothing especially riveting here. Lots of shooty noises, but then you'd kind of expect them...

The Enforcer

Grab Factor 80%
Fast and (initially) addictive gameplay gets you hooked at the start, even if you don't get very far...

Staying Power 67%
...and you never will, either, because this game is seriously difficult. Those bad guys are way too fast.

Overall 88%
Quite a nice-looking game, but there's not a lot of depth to it and it really is rather difficult.

Simon Forrester

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