ZX Computing


The Dungeon Master
By Crystal Computing
Spectrum 48K

 
Published in ZX Computing #39

The Dungeon Master

In this 'Dungeons and Dragons' game you play the game of the adventurer, whose quest is to find ten turquoise rings before being killed. Of course, there are the nasties out to get you.

Loading the game is easy and it loads first time, although this game suffers from a long loading time.

When loaded, you're invited to type in the name that you want to be known by in the dungeon - this can be up to ten letters long. You are then asked to say which dungeon you want to play in (Dungeon 1 or 2). You are then given precise instructions on how to load the dungeon you have chosen.

After you have loaded the dungeon, you are reminded of your quest. On pressing a key, you are shown your status. It looks something like this:

Strength ... (Varies from 3 to 18) Intelligence ... (Varies from 3 to 18) Wisdom ... (Varies from 3 to 18) Agility ... (Varies from 3 to 18) Charisma ... (Varies from 3 to 18) Wealth ... (Varies from 3 to 18)

Strength is your muscular power, intelligence your ability at picking locks, and using magic items, wisdom is your ability at finding a secret door. Agility is your speed and charisma is the measurement of influence you can exert over others. When you kill monsters you gain experience points depending on how strong they were. When you reach certain amounts of experience, you go up levels. Gaining hit-points as you do so. Health is used up in changing levels. Your hit points are the amount of damage you can take.

In the game, your first battle is against a Kobold, an animal which is quite easy to kill. If you win, you will be able to take any useful objects in the room. The object is obtained by typing KEEP, which will provide an object then the number beside it and pressing ENTER. If you keep a suit of armour then the computer will automatically drop your old set. The easiest monster to kill is the Giant Centipede and the hardest is Demegorgon, a devil. Any single thing should usually be avoided, especially if it sounds nasty.

Also on this tape is a unique game called the dungeon creator and it gives the user practice in building up, extending, modifying and playing his or her dungeon. On loading this game you are asked if you want to save, build, modify, extend or play your dungeon. This loads every time, and is an extremely good function.

On the whole, this tape is well worth its price of £7.50 but I would not recommend it to people who have absolutely no idea of how to play D&D because you will end up attacking a lot of monsters that will kill you. Otherwise, all fans of the cult will really enjoy this superb game.

Michael Clubbe

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