Terror-Daktil (Melbourne House) Review | Home Computing Weekly - Everygamegoing

Home Computing Weekly


Terror-Daktil
By Melbourne House
Spectrum 48K

 
Published in Home Computing Weekly #26

This program is an original attempt to recreate the high adventure sagas of the 1930s and 40s.

In this it succeeds - you really do feel stranded on a jungle plateau and this atmosphere is a result of the truly excellent graphics.

Your old aeroplane has done a nose dive into a mountain and when your head clears morning has broken. In the distance you see what look to me like vagabond space invaders, gathering in formation.

Using the cannon, you take pot shots at these shapes (all in 3D) until suddenly you're in deep trouble. A Terror Daktil breaks from the pack and looms toward you, wings flapping and beak snapping in full 3D.

If you get hit by the prowling predator a comic strip flash appears on the screen and you lose a life. Should you manage to survive the onslaught for six days, a rescue plane arrives - just like the movies.

The great graphics and well composed music (not just tunes here but full overtures of stirring stuff) certainly give this program lots of atmosphere but it fails as a game.

After a few goes, it becomes extremely tedious and I ended up forgetting the game and marvelling at the graphics.

T.B.