Techno Cop (Gremlin) Review | Zzap - Everygamegoing

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Techno Cop
By U. S. Gold
Amiga 500

 
Published in Zzap #47

Techno Cop

He's all human, just plain gristle, flesh an' blood like you and me, but he acts like a machine. He spends most of his time gunning down people with a machine rifle, turning them into puddles of slimy gunge right in the middle of the floor so you can't get them off with Flash. He's big, he's got lots of guns and scientists have discovered that he has absolutely NO BRAIN. Well, whaddya expect?

So what does this robo-cop... whoops (we never said that, no we didn't, nope, never, nosiree)... I mean, Technocop geezer do with his life then?

He goes after known criminals and brings 'em back dead or alive, that's what. Each mission has two parts. First off, you rive to a villain's hideout, picking off enemy vehicles with your side-mounted cannon and generally hogging (oink, oink) the road.

Made it? Right then, off you go along corridors, up and down lifts, looking for the very nasty bloke in question. Shoot or net everybody that gets in your way and when you find the baddy, *get him*.

And then you do it all again. Whoohoo!

Gordo

It really is coming to something when you use the graphic capabilities of the Amiga to produce something as mindlessly sick as this!

It's all good fun, is it? Well, it looks a bit too close to reality to seem like good fun to me - blowing someone into a pile of offal isn't my idea of enjoyment. OK, so you'll probably all go out and have a look at it because it's "controversial" - well, by all means have a look at both versions, but for godsake don't buy them, because there's a repetitive, dull and unoriginal game cowering underneath all that sensationalist gore.

Kati

Well, the story's all about mindless violence and when you get right down to it, that's exactly what this is - mindless.

I mean, even an evening with Jim Bowen would be a lot more fun than driving your car down a bit of road, blasting a few people in the head, then driving your car down the road and blasting a few people in the head and then... you got the picture?

Sounds riveting, dunnit?

Oh yeah, and top marks for ingenuity to the clever individual who devised that long-winded multi-load inbetween every section on the C64. It's just slightly more boring hanging around for the Amiga to access disk, ignore the gratuitous picture of the female on the packaging and don't buy this.

Verdict: C64

Presentation 15%
Nice on-screen presentation can't make up for the incredibly frustrating, long-winded multi-load on the C64 or the tedious disk access on the Amiga.

Graphics 60%
Fairly smooth 3D and average indoor graphics in both versions, though the Amiga has some really unnecessary violent effects.

Sound 47% Title music and very basic in-game effects on the C64.
Unremarkable racing and shooting noises but no title music on the Amiga.

Hookability 45%
Very poor presentation inhibits much of the enthusiasm you may have at first.

Lastability 10%
Loading system (especially on the C64) and gameplay are so tedious you'll soon be sitting with your back to the screen.

Overall 17%
If this really is the future, you'll be glad you're alive today.

Verdict: Amiga

Presentation 49%
Graphics 51%
Sound 39%
Hookability 53%
Lastability 40%
Overall 34%