Tank Command (Atlantis) Review | Your Sinclair - Everygamegoing

Your Sinclair

Tank Command
By Atlantis
Spectrum 48K/128K/+2/+3

Published in Your Sinclair #37

Tank Command

Wossis? Good Lord, a new game. I didn't think the cheapie mob issued anything new these days, but this one's clearly the exception. And what sort of game is it? Yup, A Commando-type game! Well, there's a thing. Unfortunately, it's even duller than the original. You control a tank, in which you whiffle around an enemy island, destroying enemy gun emplacements and fuel dumps.

It's a flip screen, and you have to choose your route carefully so that you can do your blasting without having to cross the enemy fire (all but impossible). You have to be fairly mean about bullets and grenades, because new supplies are often hard to come by, which means that this is not the game for people like me who like wasting ammunition (eat lead, Johnny Gook).

The graphics are nice, and it's been well programmed, but there's one crucial thing missing any new ideas at all. Deeply ungripping, I'm afraid.

Marcus Berkmann

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